Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using LitJson;
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using UnityEngine;
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using Wizard;
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using Wizard.Lottery;
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using Wizard.Story;
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public class StoryResultReporter : IBattleResultReporter
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{
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private readonly GameObject m_reportEndAgentObj;
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private readonly StoryReportEndAgent m_reportEndAgent;
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public bool IsEnd => m_reportEndAgent.IsEnd;
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public int ClassExp => GetClassExp();
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public List<UserAchievement> UserAchievement => GetUserAchievementList();
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public List<UserMission> UserMission => GetUserMissionList();
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public List<ReceivedReward> MissionRewards => GetRewardsList();
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public List<ReceivedReward> VictoryRewards => null;
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public LotteryApplyData LotteryData => Data.StoryFinish.data.AchievedInfo._lotteryData;
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public MyPageHomeDialogData HomeDialogData => null;
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public bool IsDataExist => true;
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public StoryResultReporter()
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{
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m_reportEndAgentObj = new GameObject();
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m_reportEndAgent = m_reportEndAgentObj.AddComponent<StoryReportEndAgent>();
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}
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public void Report(bool isWin)
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{
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StartFinishStory(delegate
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{
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m_reportEndAgent.Finished();
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});
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}
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public void StartFinishStory(Action callback)
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{
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SelectedStoryInfo selectedStoryInfo = Data.SelectedStoryInfo;
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NetworkManager networkManager = Toolbox.NetworkManager;
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BattleManagerBase battleMgr = BattleManagerBase.GetIns();
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if (Convert.ToBoolean(battleMgr.isStorySuccessful))
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{
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selectedStoryInfo.SetPart(ScenarioPart.SecondHalf);
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}
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int cumulativeEvolutionCount = battleMgr.BattlePlayer._cumulativeEvolutionCount;
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int turn = battleMgr.BattlePlayer.Turn;
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LocalLog.RecordCheckLog(LocalLog.RecordType.CERBERUS, battleMgr.isStorySuccessful == 1);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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StoryFinishTask storyFinishTask = new StoryFinishTask(selectedStoryInfo);
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storyFinishTask.SetParameter(battleMgr.isStorySuccessful, cumulativeEvolutionCount, turn, dataMgr.IsSelectEmptyDeck() ? (dataMgr.GetPlayerClassId() + 90) : dataMgr.GetSelectDeckId(), dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck), dataMgr.GetSelectDeckFormat(), dataMgr.GetPlayerClassId());
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selectedStoryInfo.IsFailure = battleMgr.isStorySuccessful == 0;
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m_reportEndAgent.StartCoroutine(networkManager.Connect(storyFinishTask, delegate
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{
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if (battleMgr.isStorySuccessful != 0)
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{
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StoryNextSceneSelector.SetDeckRentalLoseCount(0);
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}
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else
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{
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StoryNextSceneSelector.SetDeckRentalLoseCount(StoryNextSceneSelector.GetDeckRentalLoseCount() + 1);
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}
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callback.Call();
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}, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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public void Destroy()
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{
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UnityEngine.Object.Destroy(m_reportEndAgentObj);
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}
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public JsonData GetFinishResponseData()
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{
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return Data.StoryFinish.data._responseData;
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}
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public List<UserAchievement> GetUserAchievementList()
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{
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return Data.StoryFinish.data.achieved_achievement_list;
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}
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public List<UserMission> GetUserMissionList()
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{
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return Data.StoryFinish.data.achieved_mission_list;
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}
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public List<ReceivedReward> GetRewardsList()
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{
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return Data.StoryFinish.data.Rewards;
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}
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public int GetClassExp()
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{
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return Data.StoryFinish.data.get_class_chara_experience;
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}
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}
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