Files
SVSimServer/SVSim.Database/Services/Inventory/InventoryTransaction.cs
gamer147 a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00

248 lines
9.8 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.Extensions.Logging;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
namespace SVSim.Database.Services.Inventory;
internal sealed class InventoryTransaction : IInventoryTransaction
{
private readonly SVSimDbContext _db;
private readonly IDbContextTransaction _dbTx;
private readonly ILogger _log;
private readonly FreeplayConfig _freeplay;
private bool _committed;
public Viewer Viewer { get; }
public bool IsFreeplay => _freeplay.Enabled;
private readonly List<InventoryOp> _ops = new();
internal abstract record InventoryOp;
internal sealed record SpendOp(SpendCurrency Currency, long Cost, long PostState) : InventoryOp;
internal sealed record GrantOp(UserGoodsType Type, long DetailId, int Num, int PostStateOrCount, bool IsCascade) : InventoryOp;
public InventoryTransaction(
SVSimDbContext db,
IDbContextTransaction dbTx,
Viewer viewer,
FreeplayConfig freeplay,
ILogger log)
{
_db = db;
_dbTx = dbTx;
Viewer = viewer;
_freeplay = freeplay;
_log = log;
}
// Implementations land in later tasks. Throw NotImplementedException to keep the build green.
public Task<SpendResult> TrySpendAsync(SpendCurrency currency, long cost, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<SpendResult> TryDebitAsync(UserGoodsType type, long detailId, int num, CancellationToken ct = default)
=> throw new NotImplementedException();
public async Task<IReadOnlyList<GrantedReward>> GrantAsync(UserGoodsType type, long detailId, int num, CancellationToken ct = default)
{
ThrowIfCommitted();
switch (type)
{
case UserGoodsType.Rupy:
Viewer.Currency.Rupees += (ulong)num;
var rupy = checked((int)Viewer.Currency.Rupees);
_ops.Add(new GrantOp(type, detailId, num, rupy, false));
return Single(type, detailId, rupy);
case UserGoodsType.Crystal:
Viewer.Currency.Crystals += (ulong)num;
var crystal = checked((int)Viewer.Currency.Crystals);
_ops.Add(new GrantOp(type, detailId, num, crystal, false));
return Single(type, detailId, crystal);
case UserGoodsType.RedEther:
Viewer.Currency.RedEther += (ulong)num;
var red = checked((int)Viewer.Currency.RedEther);
_ops.Add(new GrantOp(type, detailId, num, red, false));
return Single(type, detailId, red);
case UserGoodsType.SpotCardPoint:
Viewer.Currency.SpotPoints += (ulong)num;
var spot = checked((int)Viewer.Currency.SpotPoints);
_ops.Add(new GrantOp(type, detailId, num, spot, false));
return Single(type, detailId, spot);
case UserGoodsType.Sleeve:
AddCosmeticIfMissing(Viewer.Sleeves, detailId, _db.Sleeves);
_ops.Add(new GrantOp(type, detailId, num, 1, false));
return Single(type, detailId, 1);
case UserGoodsType.Emblem:
AddCosmeticIfMissing(Viewer.Emblems, detailId, _db.Emblems);
_ops.Add(new GrantOp(type, detailId, num, 1, false));
return Single(type, detailId, 1);
case UserGoodsType.Skin:
AddCosmeticIfMissing(Viewer.LeaderSkins, detailId, _db.LeaderSkins);
_ops.Add(new GrantOp(type, detailId, num, 1, false));
return Single(type, detailId, 1);
case UserGoodsType.Degree:
AddCosmeticIfMissing(Viewer.Degrees, detailId, _db.Degrees);
_ops.Add(new GrantOp(type, detailId, num, 1, false));
return Single(type, detailId, 1);
case UserGoodsType.MyPageBG:
AddCosmeticIfMissing(Viewer.MyPageBackgrounds, detailId, _db.MyPageBackgrounds);
_ops.Add(new GrantOp(type, detailId, num, 1, false));
return Single(type, detailId, 1);
case UserGoodsType.Item:
{
var owned = Viewer.Items.FirstOrDefault(i => i.Item.Id == (int)detailId);
int post;
if (owned is null)
{
var item = _db.Items.Find((int)detailId)
?? throw new InventoryCatalogException($"Item {detailId} not in catalog");
Viewer.Items.Add(new OwnedItemEntry { Item = item, Count = num, Viewer = Viewer });
post = num;
}
else
{
owned.Count += num;
post = owned.Count;
}
_ops.Add(new GrantOp(type, detailId, num, post, false));
return Single(type, detailId, post);
}
case UserGoodsType.Card:
return await ApplyCardAsync(detailId, num, ct);
case UserGoodsType.SpotCard:
case UserGoodsType.SpotCardOnlyLatestCardPack:
throw new NotSupportedException(
$"{type} rewards are not yet supported — emitters use Card=5 instead.");
default:
throw new NotImplementedException(
$"UserGoodsType {type} grant lands in a subsequent task");
}
}
public Task<int> BackfillCardCosmeticsAsync(CancellationToken ct = default)
=> throw new NotImplementedException();
public long EffectiveBalance(SpendCurrency currency) => throw new NotImplementedException();
public bool OwnsCard(long cardId) => throw new NotImplementedException();
public bool OwnsCosmetic(CosmeticType type, int id) => throw new NotImplementedException();
public Task<InventoryCommitResult> CommitAsync(CancellationToken ct = default)
=> throw new NotImplementedException();
private static IReadOnlyList<GrantedReward> Single(UserGoodsType type, long id, int num)
=> new[] { new GrantedReward((int)type, id, num) };
private void ThrowIfCommitted()
{
if (_committed)
throw new InvalidOperationException("Inventory transaction already committed");
}
private async Task<IReadOnlyList<GrantedReward>> ApplyCardAsync(long cardId, int num, CancellationToken ct)
{
var owned = Viewer.Cards.FirstOrDefault(c => c.Card.Id == cardId);
int postCount;
if (owned is null)
{
var card = await _db.Cards.FirstOrDefaultAsync(c => c.Id == cardId, ct)
?? throw new InventoryCatalogException($"Card {cardId} not in catalog");
owned = new OwnedCardEntry { Card = card, Count = num, IsProtected = false };
Viewer.Cards.Add(owned);
postCount = num;
}
else
{
owned.Count += num;
postCount = owned.Count;
}
var results = new List<GrantedReward>
{
new((int)UserGoodsType.Card, cardId, postCount),
};
_ops.Add(new GrantOp(UserGoodsType.Card, cardId, num, postCount, false));
long lookupId = owned.Card.IsFoil ? cardId - 1 : cardId;
var cascade = await _db.CardCosmeticRewards
.Where(r => r.CardId == lookupId)
.ToListAsync(ct);
foreach (var reward in cascade)
{
if (TryAddCascadeCosmetic(reward, lookupId))
{
results.Add(new GrantedReward((int)reward.Type, reward.CosmeticId, 1));
_ops.Add(new GrantOp((UserGoodsType)(int)reward.Type, reward.CosmeticId, 1, 1, true));
}
}
return results;
}
private bool TryAddCascadeCosmetic(CardCosmeticReward reward, long forCardId)
{
try
{
return reward.Type switch
{
CosmeticType.Sleeve => AddCosmeticIfMissing(Viewer.Sleeves, reward.CosmeticId, _db.Sleeves),
CosmeticType.Emblem => AddCosmeticIfMissing(Viewer.Emblems, reward.CosmeticId, _db.Emblems),
CosmeticType.Skin => AddCosmeticIfMissing(Viewer.LeaderSkins, reward.CosmeticId, _db.LeaderSkins),
CosmeticType.Degree => AddCosmeticIfMissing(Viewer.Degrees, reward.CosmeticId, _db.Degrees),
CosmeticType.MyPageBG => AddCosmeticIfMissing(Viewer.MyPageBackgrounds, reward.CosmeticId, _db.MyPageBackgrounds),
_ => false,
};
}
catch (InventoryCatalogException ex)
{
_log.LogWarning(ex,
"Card cascade: cosmetic {Type} {Id} for card {CardId} skipped (master row missing)",
reward.Type, reward.CosmeticId, forCardId);
return false;
}
}
private static bool AddCosmeticIfMissing<T>(List<T> collection, long detailId, Microsoft.EntityFrameworkCore.DbSet<T> catalog) where T : class
{
if (collection.Any(e => GetId(e) == detailId)) return false;
var entity = catalog.Find(checked((int)detailId))
?? throw new InventoryCatalogException(
$"Cosmetic id {detailId} not in catalog for type {typeof(T).Name}");
collection.Add(entity);
return true;
}
private static long GetId<T>(T e)
{
var prop = typeof(T).GetProperty("Id")
?? throw new InvalidOperationException($"Type {typeof(T).Name} missing Id property");
var val = prop.GetValue(e);
return val switch { long l => l, int i => i, _ => 0 };
}
public async ValueTask DisposeAsync()
{
if (!_committed)
{
await _dbTx.RollbackAsync();
_db.ChangeTracker.Clear();
}
await _dbTx.DisposeAsync();
}
}