Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Font.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

30 lines
475 B
C#

namespace Wizard;
public class Font
{
private const int MIN_TsukuAOldMin = 32;
private const int MAX_TsukuAOldMin = 126;
public static bool IsSupported_TsukuAOldMin(string str)
{
for (int i = 0; i < str.Length; i++)
{
if (!IsSupported_TsukuAOldMin(str[i]))
{
return false;
}
}
return true;
}
public static bool IsSupported_TsukuAOldMin(char ch)
{
if (' ' <= ch)
{
return ch <= '~';
}
return false;
}
}