Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Player.ClassCharacter/Class3dCharacterBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

533 lines
20 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.ClassCharacter;
public class Class3dCharacterBase : ClassCharacterBase
{
protected Material _class3DMaterial;
private Camera _norCamera;
private Camera _evoCamera;
protected GameObject _root;
protected Charactor3dInformation _charaInfo;
private Effect3dInformation _effectInfo;
private ClassCharaPrm.MotionType _currentMotion = ClassCharaPrm.MotionType.idle;
protected List<int> _idleStateHash = new List<int>();
private readonly Vector3 PP_PANEL_POSITION = new Vector3(0f, -34.22f, -29.25f);
private readonly Vector3 WIDGET_POSITION = new Vector3(0f, 490f, 30f);
private readonly int WIDGET_OFFSET_TOP = -1162;
private readonly int WIDGET_OFFSET_BOTTOM = 195;
private readonly string IDLE_NAME = "Base Layer.idle";
protected int _classCharacterId = 3604;
public bool IsPlayer = true;
protected const int RENDER_QUEUE = 2999;
protected override Vector3 MessagePosition => _initPosition + new Vector3(0f, -0.3f, 0f);
public override VfxBase CreateLoadResouceVfx()
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(LoadResouceVfx());
return sequentialVfxPlayer;
}
private VfxBase LoadResouceVfx()
{
return InstantVfx.Create(delegate
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
int num = (IsPlayer ? dataMgr.GetPlayerSkinId() : dataMgr.GetEnemySkinId());
if (_classCharacterId != num)
{
_classCharacterId = num;
}
ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(_classCharacterId);
GameObject gobj = new ClassCardCreator(Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath(charaPrmByCharaId.path, ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true))).LoadRootObject();
GameObject gameObject = NGUITools.AddChild(BattleManagerBase.GetIns().Battle3DContainer);
gameObject.name = "ClassCharacterRoot";
GameObject gameObject2 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(gobj, gameObject);
SetUpAnchor(gameObject);
AttachOtherUI(gameObject);
GameObject gameObject3 = gameObject2.transform.Find("ClassObj").gameObject;
GameObject gameObject4 = gameObject2.transform.Find("Collider").gameObject;
base.GameObject = gameObject2;
base.GameObject.tag = GetTagName();
base.GameObject.transform.localPosition = GetPosition();
_initPosition = base.GameObject.transform.position;
gameObject3.transform.localScale = Global.CLASS_BATTLE_SCALE;
gameObject3.tag = GetTagName();
gameObject4.tag = GetTagName();
Transform transform = gameObject3.transform.Find("Class");
transform.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath("md_Encampment_uma_Base", ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
MotionUtils.SetLayerAll(transform.gameObject, 15);
Transform child = transform.transform.GetChild(0);
child.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath("md_Encampment_uma_Outside", ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
MotionUtils.SetLayerAll(child.gameObject, 10);
RenderTextureFormat lutFormat = GetLutFormat();
RenderTexture renderTexture = new RenderTexture(2048, 2048, 1, lutFormat);
Shader shader = Shader.Find("UI/Default");
_class3DMaterial = new Material(shader);
_class3DMaterial.name = "ClassEvolveMaterial";
_class3DMaterial.mainTexture = renderTexture;
Material source = new Material(Shader.Find("Custom/ModelShaderBattle"))
{
name = "ClassFlameMaterial",
mainTexture = renderTexture
};
_root = new GameObject();
_root.name = (IsPlayer ? "Player3DChara" : "Enemy3DChara");
Transform transform2 = _root.transform;
transform2.localPosition = Vector3.zero;
float width = (float)Screen.width / (float)Screen.height;
_norCamera = new GameObject
{
name = "Player3DCamera"
}.AddComponent<Camera>();
_norCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
_norCamera.nearClipPlane = 1f;
_norCamera.farClipPlane = 40f;
_norCamera.fieldOfView = 33f;
_norCamera.transform.parent = transform2;
_norCamera.targetTexture = renderTexture;
_norCamera.cullingMask = 1;
_norCamera.transform.localPosition = new Vector3(0f, 0.09718f, -3.338f);
_norCamera.transform.localEulerAngles = new Vector3(2.5f, 0f, 0f);
Class3dPostImageEffect class3dPostImageEffect = null;
if (IsPlayer)
{
GameObject gameObject5 = new GameObject
{
name = "Evo3DCamera"
};
_evoCamera = gameObject5.AddComponent<Camera>();
_evoCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
_evoCamera.nearClipPlane = 1f;
_evoCamera.farClipPlane = 40f;
_evoCamera.fieldOfView = 21f;
_evoCamera.rect = new Rect(0f, 0f, width, 1f);
_evoCamera.transform.parent = transform2;
_evoCamera.allowMSAA = false;
_evoCamera.depth = 30f;
_evoCamera.cullingMask = 1;
_evoCamera.clearFlags = CameraClearFlags.Depth;
_evoCamera.gameObject.SetActive(value: false);
_evoCamera.transform.localPosition = new Vector3(0f, 0.12f, 0f);
_evoCamera.transform.localEulerAngles = new Vector3(2.5f, 0f, 0f);
class3dPostImageEffect = gameObject5.AddComponent<Class3dPostImageEffect>();
class3dPostImageEffect.Initialize();
}
GameObject gameObject6 = null;
gameObject6 = Object.Instantiate(Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(_classCharacterId.ToString(), ResourcesManager.AssetLoadPathType.ClassChara3D, isfetch: true)), transform2) as GameObject;
_effectInfo = gameObject6.GetComponent<Effect3dInformation>();
_charaInfo = gameObject6.GetComponent<Charactor3dInformation>();
_charaInfo.InitializeMesh(this, class3dPostImageEffect);
_charaInfo.Quad.SetLayer(15, isSetChildren: true);
Transform transform3 = _charaInfo.Quad.transform;
transform3.transform.parent = transform.parent;
float y = (IsPlayer ? 0.2f : (-0.41f));
transform3.localPosition = new Vector3(0f, y, -0.35f);
float y2 = (IsPlayer ? 5.7f : 6.1725f);
transform3.localScale = new Vector3(5.7f, y2, 1f);
Vector3 battleCameraPos = BattleManagerBase.GetIns().Camera.BattleCameraPos;
battleCameraPos.x = transform3.position.x;
transform3.LookAt(battleCameraPos);
MeshRenderer component = _charaInfo.Quad.GetComponent<MeshRenderer>();
component.sharedMaterial = new Material(source);
component.sharedMaterial.renderQueue = 2999;
CardTemplate cardTemplate = gameObject2.AddComponent<CardTemplate>();
cardTemplate.CardWrapObjTemp = gameObject3;
cardTemplate.Collider = gameObject4.GetComponent<BoxCollider>();
Transform transform4 = transform.transform;
transform4.localRotation = ConvertBackPanelRotation(transform4.localRotation);
GameObject gameObject7 = gameObject3.transform.Find("Shield").gameObject;
gameObject7.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath("md_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
gameObject7.GetComponent<MeshRenderer>().sharedMaterial = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath("mt_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true));
gameObject7.GetComponent<MeshRenderer>().sharedMaterial.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath("tx_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaTexture, isfetch: true));
gameObject7.transform.localPosition = GetShieldPosition();
gameObject7.transform.localScale = new Vector3(1.5f, 1.5f, 1f);
GameMgr.GetIns().GetEffectMgr().SetParticleShader(gameObject7);
MeshRenderer component2 = transform.GetComponent<MeshRenderer>();
MeshRenderer component3 = child.GetComponent<MeshRenderer>();
Material material = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("mt_Encampment_uma_Frame", ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true)) as Material;
if (material != null)
{
material.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath("tx_Encampment_uma_Frame", ResourcesManager.AssetLoadPathType.ClassCharaFrameTexture, isfetch: true));
}
CardCreatorBase.SetupClassMaterialToCenterCharacterMesh(component2, component3, new Material(Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath(GetTextureName(), ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true)))
{
mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(((int)charaPrmByCharaId.ClassColorId).ToString("00"), ResourcesManager.AssetLoadPathType.ClassCharaEncampment, isfetch: true))
}, material);
gameObject7.SetActive(value: true);
SBattleLoad sBattleLoad = BattleManagerBase.GetIns().SBattleLoad;
GameObject gameObject8 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath("cmn_frame_class_1", ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)), BattleManagerBase.GetIns().Battle3DContainer);
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(gameObject8, null, isBattle: true, isField: true);
gameObject8.transform.parent = gameObject3.transform;
gameObject8.transform.localPosition = new Vector3(0f, 0.1f, 0.15f);
gameObject8.transform.localRotation = GetMaskImageRotation();
gameObject8.transform.localScale = new Vector3(6.4f, 6.4f, 20.48f);
gameObject8.SetActive(value: false);
cardTemplate.FrameEffectNormal = gameObject8;
GameObject gameObject9 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(sBattleLoad.LifePoolIcon, BattleManagerBase.GetIns().Battle3DContainer);
gameObject9.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
gameObject9.transform.parent = gameObject7.transform;
gameObject9.transform.localPosition = GetLifeIconPosition();
gameObject3.transform.localScale = new Vector3(80f, 80f, 25f);
gameObject4.transform.localScale = new Vector3(80f, 80f, 25f);
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(0);
(cardTemplate.LifeLabelTemp = gameObject9.transform.Find("LifeLabel").GetComponent<UILabel>()).text = cardParameterFromId.Life.ToString();
SpriteRenderer spriteRenderer = new GameObject().AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Toolbox.ResourcesManager.LoadObject<Sprite>(Toolbox.ResourcesManager.GetAssetTypePath("tx_Encampment_uma_mask", ResourcesManager.AssetLoadPathType.ClassCharaTexture, isfetch: true));
Material material2 = Object.Instantiate(Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath("mt_encampment_mask", ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true)));
material2.SetInt("_Stencil", GetStencil());
spriteRenderer.material = material2;
spriteRenderer.transform.parent = gameObject3.transform;
spriteRenderer.transform.localPosition = GetMaskImagePosition();
spriteRenderer.transform.localScale = Vector3.one * 0.46f;
spriteRenderer.gameObject.SetLayer(15, isSetChildren: true);
spriteRenderer.sortingOrder = GetMaskSortingOrder();
spriteRenderer.name = "SpineMask";
spriteRenderer.transform.localRotation = GetMaskImageRotation();
GameMgr.GetIns().GetPrefabMgr().Load("UI/Battle/EmotionMessage");
_emotionLabel = NGUITools.AddChild(BattleManagerBase.GetIns().BtlUIContainer, GameMgr.GetIns().GetPrefabMgr().Get("UI/Battle/EmotionMessage"));
_emotionLabel.transform.Find("Scale").GetComponent<UIPanel>().depth = GetEmoteLabelDepth();
_emotionLabel.SetActive(value: false);
GameMgr.GetIns().GetPrefabMgr().Load("UI/Battle/EnvironmentMessage");
_enviromentLabel = NGUITools.AddChild(BattleManagerBase.GetIns().BtlUIContainer, GameMgr.GetIns().GetPrefabMgr().Get("UI/Battle/EnvironmentMessage"));
_enviromentLabel.SetActive(value: false);
base.GameObject.SetActive(value: false);
});
}
private RenderTextureFormat GetLutFormat()
{
RenderTextureFormat renderTextureFormat = RenderTextureFormat.ARGB32;
if (!IsRenderTextureFormatSupportedForLinearFiltering(renderTextureFormat))
{
renderTextureFormat = RenderTextureFormat.ARGB64;
if (!IsRenderTextureFormatSupportedForLinearFiltering(renderTextureFormat))
{
renderTextureFormat = RenderTextureFormat.ARGBHalf;
}
if (!IsRenderTextureFormatSupportedForLinearFiltering(renderTextureFormat))
{
Debug.LogError("RenderTexture not Supported.");
}
}
return renderTextureFormat;
}
private static bool IsRenderTextureFormatSupportedForLinearFiltering(RenderTextureFormat format)
{
return SystemInfo.IsFormatSupported(GraphicsFormatUtility.GetGraphicsFormat(format, RenderTextureReadWrite.Linear), FormatUsage.Linear);
}
public void EnableEvolve(bool enable)
{
_charaInfo.Quad.SetActive(!enable);
_evoCamera.gameObject.SetActive(enable);
}
public override void PlayMotion(ClassCharaPrm.MotionType motionType)
{
if (BattleManagerBase.GetIns().IsRecovery || !_isAnimation)
{
return;
}
_currentMotion = motionType;
Animator[] animators = _charaInfo.Animators;
foreach (Animator animator in animators)
{
if (_currentMotion == ClassCharaPrm.MotionType.damage || motionType == ClassCharaPrm.MotionType.damage)
{
animator.ResetTrigger(ClassCharaPrm.MotionType.idle.ToString());
string trigger = ClassCharaPrm.MotionType.damage.ToString();
animator.SetTrigger(trigger);
}
else if (animator.GetCurrentAnimatorStateInfo(0).IsName(IDLE_NAME))
{
animator.ResetTrigger(ClassCharaPrm.MotionType.idle.ToString());
animator.SetTrigger(motionType.ToString());
_effectInfo.PlayEffect(motionType);
}
else
{
BattleCoroutine.GetInstance().StartCoroutine(WaitMotionEnd(animator, motionType));
}
}
}
public override void ResetMotion()
{
_currentMotion = ClassCharaPrm.MotionType.idle;
Animator[] animators = _charaInfo.Animators;
foreach (Animator obj in animators)
{
obj.ResetTrigger(ClassCharaPrm.MotionType.idle.ToString());
obj.SetTrigger(ClassCharaPrm.MotionType.idle.ToString());
}
}
private IEnumerator WaitMotionEnd(Animator animator, ClassCharaPrm.MotionType motionType)
{
animator.SetTrigger(ClassCharaPrm.MotionType.idle.ToString());
_currentMotion = ClassCharaPrm.MotionType.idle;
yield return new WaitForSeconds(0.1f);
animator.ResetTrigger(ClassCharaPrm.MotionType.idle.ToString());
animator.SetTrigger(motionType.ToString());
_effectInfo.PlayEffect(motionType);
}
public override bool IsAnimationEnable()
{
return _isAnimation;
}
protected override string GetTagName()
{
return "Enemy";
}
protected override Quaternion ConvertBackPanelRotation(Quaternion originalRotation)
{
return Quaternion.Euler(0f, -180f, 180f);
}
protected override Vector3 GetPosition()
{
return Global.CLASS_BATTLE_POSITION_ENEMY;
}
protected override void SetUpAnchor(GameObject o)
{
o.transform.localPosition = WIDGET_POSITION;
UIWidget uIWidget = o.AddComponent<UIWidget>();
uIWidget.topAnchor.relative = 1f;
uIWidget.topAnchor.absolute = WIDGET_OFFSET_TOP;
Transform target = BattleManagerBase.GetIns().Battle3DContainer.transform.Find("Camera");
uIWidget.topAnchor.target = target;
uIWidget.bottomAnchor.target = target;
uIWidget.bottomAnchor.relative = 0.5f;
uIWidget.bottomAnchor.absolute = WIDGET_OFFSET_BOTTOM;
}
protected override void AttachOtherUI(GameObject o)
{
BattleManagerBase.GetIns().BattleEnemy.BattleView.EpPanel.transform.parent = o.transform;
EnemyStatusPanelControl enemyStatusPanelControl = BattleManagerBase.GetIns().BattleEnemy.StatusPanelControl as EnemyStatusPanelControl;
if ((bool)enemyStatusPanelControl)
{
enemyStatusPanelControl.ChangePPPanelParent(o.transform, PP_PANEL_POSITION);
}
}
public override Vector3 GetSpinePosition()
{
return new Vector3(0f, -0.36f, 0.17f);
}
public override Vector3 GetMaskImagePosition()
{
return new Vector3(0f, 0.04f, 0f);
}
protected override Vector3 GetShieldPosition()
{
return new Vector3(1.86f, 0.48f, 0f);
}
protected override Vector3 GetLifeIconPosition()
{
return new Vector3(0f, 0f, 0.1f);
}
protected override string GetTextureName()
{
return "mt_Encampment_Chara_1_Rev";
}
public override Quaternion GetMaskImageRotation()
{
return Quaternion.Euler(new Vector3(0f, 0f, 180f));
}
public override Vector3 ConvertSpineScale(Vector3 originalScale)
{
return originalScale;
}
protected int GetSpineSortingOrder()
{
return -1;
}
protected int GetMaskSortingOrder()
{
return -1;
}
protected override int GetEmoteLabelDepth()
{
return 0;
}
protected override int GetCharaId()
{
return GameMgr.GetIns().GetDataMgr().GetEnemyCharaId();
}
public override int GetSkinId()
{
return GameMgr.GetIns().GetDataMgr().GetEnemySkinId();
}
public override int GetStencil()
{
return 2;
}
public override void SetAnimationEnable(bool enable)
{
_isAnimation = enable;
if (enable)
{
PlayMotion(ClassCharaPrm.MotionType.idle);
SetAnimatorSpeed(1f);
return;
}
Animator[] animators = _charaInfo.Animators;
for (int i = 0; i < animators.Length; i++)
{
animators[i].Play(ClassCharaPrm.MotionType.idle.ToString(), -1, 0f);
}
SetAnimatorSpeed(0f);
}
private void SetAnimatorSpeed(float speed)
{
Animator[] animators = _charaInfo.Animators;
for (int i = 0; i < animators.Length; i++)
{
animators[i].speed = speed;
}
}
public override float GetCurrentClipTime()
{
return 0f;
}
public override bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType)
{
return false;
}
protected override IEnumerator WaitReturnFrame()
{
yield return null;
}
public override void OutFrame()
{
}
public override int GetSpineSortingOrder(bool isBack = false)
{
if (!isBack)
{
return -1;
}
return -9;
}
public override int GetMaskSortingOrder(bool isBack = false)
{
if (!isBack)
{
return -1;
}
return -9;
}
public override void SetTrigger(string str)
{
}
public override IEnumerator WaitChangeFace(ClassCharaPrm.FaceType faceType)
{
yield return null;
}
public override IEnumerator WaitMotionEnd()
{
yield return null;
}
public override void ChangeFace(ClassCharaPrm.FaceType faceType)
{
}
public override void ClearResourceObject()
{
if (_class3DMaterial != null)
{
Object.Destroy(_class3DMaterial);
_class3DMaterial = null;
}
if (_norCamera != null && _norCamera.targetTexture != null)
{
_norCamera.targetTexture.Release();
_norCamera.targetTexture = null;
}
if (_effectInfo != null)
{
_effectInfo.DestroyEffect();
_effectInfo = null;
}
if (_charaInfo != null)
{
_charaInfo.Destroy();
_charaInfo = null;
}
if (_root != null)
{
Object.Destroy(_root);
_root = null;
}
Toolbox.ResourcesManager.RemoveAsset(Toolbox.ResourcesManager.GetAssetTypePath(_classCharacterId.ToString(), ResourcesManager.AssetLoadPathType.ClassChara3D));
}
public override ClassCharaPrm.MotionType GetMotion()
{
return _currentMotion;
}
public override bool IsNoEvolveShift()
{
return false;
}
public override bool IsOpponentReverse()
{
return false;
}
}