Three fixups the Phase 1-3 work missed (would bite the first time an admin
flipped on a real event):
* IsDisplayTips + TipsId added to ColosseumSeasonConfig. Drives
Wizard/ColosseumEntryInfoTask.cs:129 (NeedsFirstTips = is_display_tips == 1).
The wire DTO already had the properties; the season config didn't carry
them, so admins had no way to gate the first-time tutorial tip popup.
* colosseum_id is now emitted from SeasonId. Wire field was always-absent
before (DTO had the property but builder never set it); client fell back
to 0 and couldn't disambiguate cups.
* ColosseumLobbyInfoBuilder.Build now takes ColosseumRoundsConfig + nowUtc
and derives the wire is_round_period / now_round / next_round / start_time
/ end_time from the rounds schedule against the current clock. Previous
hardcode (is_round_period: true, now_round: 1, event-window dates) would
have shown "Round 1 ends 2026-07-31" instead of the actual round's end.
Per the client parser at ColosseumEntryInfoTask.cs:111-126:
- inside a round → emit that round's window + is_round_period=true
- between rounds → emit next round's start as start_time + next_round
- pre-event → next_round=1, start_time=event start
- post-event → anchor to last round so the client doesn't NRE
- no rounds configured → fall back to event-level window
Why these were missed: I implemented ColosseumSeasonConfig from the plan's
explicit field list rather than cross-checking against the captured
colosseum.json wire shape; I added ColosseumId to the wire DTO without
wiring the builder side; and no test exercised a mid-event scenario with
realistic dates — Phase 2's E2E hand-edits run.RoundId via
PromoteRunToRoundAsync instead of letting the controller derive it.
* 10 new builder unit tests cover off-season / mid-round / between-rounds /
pre-event / post-event / empty-rounds-fallback + the new field surfacing.
Full suite: 1355/1355 (was 1345 + 10).
743 lines
28 KiB
C#
743 lines
28 KiB
C#
using System.Text.Json;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Repositories.Deck;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.Inventory;
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using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Services;
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using SVSim.EmulatedEntrypoint.Services.ArenaColosseum;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// Arena Colosseum (Grand Prix) lobby. Phase 1 covers the three read endpoints (<c>/top</c>,
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/// <c>/get_fee_info</c>, <c>/event_info</c>) plus the entry/register-deck pair. Defaults to
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/// "no event scheduled" via <see cref="ColosseumSeasonConfig.IsColosseumPeriod"/> — flipping
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/// the event on is an admin operation per <c>docs/operations/grand-prix-event-setup.md</c>.
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/// </summary>
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[Route("arena_colosseum")]
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public class ArenaColosseumController : SVSimController
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{
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private readonly IGameConfigService _config;
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private readonly IArenaColosseumRunRepository _runs;
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private readonly IInventoryService _inventory;
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private readonly IDeckRepository _decks;
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private readonly IColosseumProgressionService _progression;
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private readonly IArenaTwoPickCardPoolService _pool;
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private readonly IRandom _rng;
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private readonly SVSimDbContext _db;
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public ArenaColosseumController(
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IGameConfigService config,
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IArenaColosseumRunRepository runs,
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IInventoryService inventory,
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IDeckRepository decks,
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IColosseumProgressionService progression,
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IArenaTwoPickCardPoolService pool,
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IRandom rng,
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SVSimDbContext db)
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{
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_config = config;
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_runs = runs;
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_inventory = inventory;
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_decks = decks;
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_progression = progression;
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_pool = pool;
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_rng = rng;
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_db = db;
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}
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[HttpPost("top")]
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public async Task<IActionResult> Top([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var season = _config.Get<ColosseumSeasonConfig>();
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var run = await _runs.GetByViewerIdAsync(vid);
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var response = new TopResponse
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{
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ColosseumInfo = BuildColosseumInfo(season),
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ColosseumStatus = BuildOwnStatus(run),
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LeaderSkinId = run?.LeaderSkinId ?? 0,
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};
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if (run is not null)
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{
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response.EntryInfo = new ColosseumEntryRef { Id = run.EntryId };
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response.NowRoundId = run.RoundId;
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response.MaxBattleCount = run.MaxBattleCountThisRound;
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response.IsFinish = run.IsChampion;
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response.FinalRoundEliminateCount = season.FinalRoundEliminateCount;
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response.EndTime = FormatTime(season.EventEndTime);
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response.BattleResults = new ColosseumBattleResults
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{
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WinCount = run.WinCount,
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ResultList = ParseIntList(run.ResultListJson),
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};
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response.BreakthroughNumber = run.BreakthroughNumberThisRound > 0 ? run.BreakthroughNumberThisRound : null;
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}
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return Ok(response);
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}
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[HttpPost("get_fee_info")]
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public async Task<IActionResult> GetFeeInfo([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var season = _config.Get<ColosseumSeasonConfig>();
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var run = await _runs.GetByViewerIdAsync(vid);
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var response = new GetFeeInfoResponseDto
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{
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ColosseumInfo = BuildColosseumInfo(season),
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ColosseumStatus = BuildOwnStatus(run),
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};
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if (!season.IsColosseumPeriod)
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{
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return Ok(response);
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}
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response.IsUnfinishedEntryExists = run is not null;
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response.IsAllowedFreeEntry = season.IsAllowedFreeEntry;
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response.FeeList = new ColosseumFeeList
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{
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RupyCost = season.RupyCost,
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TicketCost = season.TicketCost,
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CrystalCost = season.CrystalCost,
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};
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if (run is not null)
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{
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response.DeckFormat = (int)run.DeckFormat;
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}
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return Ok(response);
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}
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[HttpPost("event_info")]
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public async Task<IActionResult> EventInfo([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var season = _config.Get<ColosseumSeasonConfig>();
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var rounds = _config.Get<ColosseumRoundsConfig>();
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var run = await _runs.GetByViewerIdAsync(vid);
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return Ok(new EventInfoResponse
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{
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ColosseumInfo = new ColosseumEventInfo
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{
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Format = (int)season.DeckFormat,
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StartTime = FormatTime(season.EventStartTime),
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EndTime = FormatTime(season.EventEndTime),
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AnnounceId = season.AnnounceId,
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FinalRoundEliminateCount = season.FinalRoundEliminateCount,
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},
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Round1 = BuildRoundDetail(rounds, 1),
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Round2 = BuildRoundDetail(rounds, 2),
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Round3 = BuildRoundDetail(rounds, 3),
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ColosseumStatus = BuildOwnStatus(run),
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});
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}
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[HttpPost("entry")]
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public async Task<IActionResult> Entry([FromBody] ArenaColosseumEntryRequest req)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var season = _config.Get<ColosseumSeasonConfig>();
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if (!season.IsColosseumPeriod)
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{
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return BadRequest(new { error = "colosseum_period_closed" });
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}
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var serverRoundId = ResolveServerRoundId(season);
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if (req.NowRoundId != serverRoundId)
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{
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return BadRequest(new { error = "now_round_id_mismatch", server_round_id = serverRoundId });
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}
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if (await _runs.GetByViewerIdAsync(vid) is not null)
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{
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return BadRequest(new { error = "arena_colosseum_already_in_progress" });
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}
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await using var tx = await _inventory.BeginAsync(vid);
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RewardEntryDto? feeEntry = req.ConsumeItemType switch
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{
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1 => await DebitCrystalAsync(tx, season.CrystalCost),
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3 => await DebitTicketAsync(tx, season.TicketCost),
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4 => await DebitRupyAsync(tx, season.RupyCost),
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5 when season.IsAllowedFreeEntry => null,
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_ => throw new InvalidOperationException($"invalid consume_item_type {req.ConsumeItemType}"),
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};
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var rounds = _config.Get<ColosseumRoundsConfig>();
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var roundConfig = rounds.Rounds.FirstOrDefault(r => r.RoundId == serverRoundId);
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var group = roundConfig?.Groups.FirstOrDefault();
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var run = new ViewerArenaColosseumRun
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{
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ViewerId = vid,
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EntryId = 0,
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SeasonId = season.SeasonId,
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RoundId = serverRoundId,
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DeckFormat = season.DeckFormat,
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LeaderSkinId = 0,
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ConsumeItemType = req.ConsumeItemType,
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MaxBattleCountThisRound = group?.MaxBattleCount ?? 0,
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BreakthroughNumberThisRound = group?.BreakthroughNumber ?? 0,
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RestEntryNum = 0,
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};
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await _runs.UpsertAsync(run);
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run.EntryId = run.Id;
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await _runs.UpsertAsync(run);
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await tx.CommitAsync();
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return Ok(new EntryResponse
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{
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RewardList = feeEntry is null ? new() : new() { feeEntry },
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EntryInfo = new ColosseumEntryRef
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{
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Id = run.EntryId,
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DeckFormat = (int)season.DeckFormat,
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},
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});
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}
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[HttpPost("register_deck")]
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public async Task<IActionResult> RegisterDeck([FromBody] ArenaColosseumRegisterDeckRequest req)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null)
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{
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return BadRequest(new { error = "no_active_run" });
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}
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List<int> deckNos;
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try
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{
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deckNos = JsonSerializer.Deserialize<List<int>>(req.DeckNoList) ?? new();
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}
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catch (JsonException)
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{
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return BadRequest(new { error = "deck_no_list_malformed" });
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}
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if (deckNos.Count == 0)
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{
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return BadRequest(new { error = "deck_no_list_empty" });
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}
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// GetDeck filters by (viewerId, format, deckNo) — a slot that exists under a different
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// format returns null here, which is the format-mismatch case from the spec.
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foreach (var no in deckNos)
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{
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var deck = await _decks.GetDeck(vid, run.DeckFormat, no);
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if (deck is null)
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{
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return BadRequest(new { error = "deck_not_found", deck_no = no });
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}
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}
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run.RegisteredDeckNoListJson = JsonSerializer.Serialize(deckNos);
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run.IsPublished = req.IsPublished;
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await _runs.UpsertAsync(run);
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return Ok(new { });
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}
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[HttpPost("finish")]
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public async Task<IActionResult> Finish([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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var rounds = _config.Get<ColosseumRoundsConfig>();
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var decision = _progression.DecideAdvancement(run, rounds);
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if (!decision.IsBracketEnd)
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{
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return BadRequest(new { error = "bracket_not_finished" });
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}
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run.IsChampion = decision.IsChampion;
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var rewardEntries = _progression.BuildFinishRewards(run, rounds);
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var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
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await _runs.DeleteAsync(vid);
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return Ok(new FinishResponse
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{
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Rewards = wireRewards,
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RewardList = wireRewardList,
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ColosseumStatus = new ColosseumOwnStatus
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{
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NowRoundId = run.RoundId,
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IsChampion = decision.IsChampion ? true : null,
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ColosseumName = decision.IsChampion ? rounds.Rounds.Count > 0
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? _config.Get<ColosseumSeasonConfig>().ColosseumName
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: null : null,
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},
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});
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}
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[HttpPost("get_candidate_classes")]
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public async Task<IActionResult> GetCandidateClasses([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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// No persistent slate yet — sample 3 from the configured allow-list per
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// ArenaTwoPickConfig.AllowedClassIds. Idempotent re-call gets a fresh slate; the
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// spec says "logged server-side so re-calling is idempotent" — Phase 3 v1 doesn't
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// yet persist the slate (the slate stamps in on /class_choose).
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var aCfg = _config.Get<ArenaTwoPickConfig>();
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if (aCfg.AllowedClassIds.Count < 3)
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{
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return BadRequest(new { error = "arena_two_pick_allowed_class_ids_misconfigured" });
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}
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var sampled = aCfg.AllowedClassIds
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.OrderBy(_ => _rng.Next(int.MaxValue))
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.Take(3)
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.ToList();
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// Persist onto the run so /class_choose can validate the pick.
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run.CandidateClassIdsJson = JsonSerializer.Serialize(sampled);
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await _runs.UpsertAsync(run);
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// v1 emits Normal-mode shape only (per plan §"Defer Chaos until live capture lands").
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// Server still ACCEPTS chaos_id on /class_choose for forward compatibility.
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return Ok(new GetCandidateClassesResponse
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{
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ClassId1 = sampled[0],
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ClassId2 = sampled[1],
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ClassId3 = sampled[2],
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});
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}
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[HttpPost("class_choose")]
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public async Task<IActionResult> ClassChoose([FromBody] ArenaColosseumClassChooseRequest req)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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if (run.ClassId != 0) return BadRequest(new { error = "arena_colosseum_invalid_state" });
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// Mutually-exclusive request shape per class-choose.md.
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bool isNormal = req.ClassId != 0 && req.ChaosId == 0;
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bool isChaos = req.ChaosId != 0 && req.ClassId == 0;
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if (!isNormal && !isChaos)
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{
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return BadRequest(new { error = "class_choose_requires_class_id_xor_chaos_id" });
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}
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var candidates = JsonSerializer.Deserialize<List<int>>(run.CandidateClassIdsJson) ?? new();
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int chosenClassId = isNormal ? req.ClassId : ResolveChaosClassId(req.ChaosId);
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if (isNormal && !candidates.Contains(chosenClassId))
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{
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return BadRequest(new { error = "arena_colosseum_class_not_offered" });
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}
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run.ClassId = chosenClassId;
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run.ChaosId = isChaos ? req.ChaosId : 0;
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run.LeaderSkinId = chosenClassId; // class-default skin convention from TwoPick
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var pool = _config.Get<ColosseumSeasonConfig>().PoolCardSetIds;
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var pairs = _pool.GeneratePickSetsForTurn(
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chosenClassId, turn: 1, startingPairId: run.NextCandidateId, _rng, poolCardSetIds: pool);
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run.NextCandidateId += pairs.Count;
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run.SelectTurn = 1;
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run.PendingPickSetsJson = JsonSerializer.Serialize(pairs);
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await _runs.UpsertAsync(run);
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return Ok(new SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick.ClassChooseResponseDto
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{
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ClassInfo = ProjectClassInfo(run),
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DeckInfo = ProjectDeckInfo(run),
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CandidateCardList = pairs.Select(ToDto).ToList(),
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});
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}
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[HttpPost("get_candidate_cards")]
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public async Task<IActionResult> GetCandidateCards([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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// Idempotent resume — no state mutation here, just replay the current snapshot.
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var pending = JsonSerializer.Deserialize<List<CandidatePair>>(run.PendingPickSetsJson) ?? new();
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return Ok(new GetCandidateCardsResponse
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{
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DeckInfo = ProjectDeckInfo(run),
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CandidateCardList = pending.Select(ToDto).ToList(),
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LeaderSkinId = run.LeaderSkinId == 0 ? null : run.LeaderSkinId,
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ClassInfo = ProjectClassInfo(run),
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});
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}
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[HttpPost("card_choose")]
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public async Task<IActionResult> CardChoose([FromBody] ArenaColosseumCardChooseRequest req)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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if (run.ClassId == 0 || run.IsSelectCompleted)
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return BadRequest(new { error = "arena_colosseum_invalid_state" });
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var pending = JsonSerializer.Deserialize<List<CandidatePair>>(run.PendingPickSetsJson) ?? new();
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var pick = pending.FirstOrDefault(p => p.Id == req.SelectedId);
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if (pick is null)
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return BadRequest(new { error = "arena_colosseum_invalid_selection" });
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var selectedCards = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
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selectedCards.Add(pick.CardId1);
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selectedCards.Add(pick.CardId2);
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run.SelectedCardIdsJson = JsonSerializer.Serialize(selectedCards);
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List<CandidatePair>? nextPairs = null;
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if (run.SelectTurn < 15)
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{
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run.SelectTurn += 1;
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var pool = _config.Get<ColosseumSeasonConfig>().PoolCardSetIds;
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nextPairs = _pool.GeneratePickSetsForTurn(
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run.ClassId, run.SelectTurn, run.NextCandidateId, _rng, poolCardSetIds: pool);
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run.NextCandidateId += nextPairs.Count;
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run.PendingPickSetsJson = JsonSerializer.Serialize(nextPairs);
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}
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else
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{
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run.IsSelectCompleted = true;
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run.PendingPickSetsJson = "[]";
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}
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await _runs.UpsertAsync(run);
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return Ok(new SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick.CardChooseResponseDto
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{
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DeckInfo = ProjectDeckInfo(run),
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CandidateCardList = nextPairs?.Select(ToDto).ToList(),
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});
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}
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[HttpPost("get_hof_deck_list")]
|
|
public Task<IActionResult> GetHofDeckList([FromBody] BaseRequest _) =>
|
|
GetCuratedListAsync<ColosseumHofDeck>();
|
|
|
|
[HttpPost("get_windfall_deck_list")]
|
|
public Task<IActionResult> GetWindFallDeckList([FromBody] BaseRequest _) =>
|
|
GetCuratedListAsync<ColosseumWindFallDeck>();
|
|
|
|
[HttpPost("get_avatar_deck_list")]
|
|
public Task<IActionResult> GetAvatarDeckList([FromBody] BaseRequest _) =>
|
|
GetCuratedListAsync<ColosseumAvatarDeck>();
|
|
|
|
[HttpPost("register_hof_deck")]
|
|
public Task<IActionResult> RegisterHofDeck([FromBody] RegisterCuratedDeckRequest req) =>
|
|
RegisterCuratedAsync<ColosseumHofDeck>(req);
|
|
|
|
[HttpPost("register_windfall_deck")]
|
|
public Task<IActionResult> RegisterWindFallDeck([FromBody] RegisterCuratedDeckRequest req) =>
|
|
RegisterCuratedAsync<ColosseumWindFallDeck>(req);
|
|
|
|
[HttpPost("register_avatar_deck")]
|
|
public Task<IActionResult> RegisterAvatarDeck([FromBody] RegisterCuratedDeckRequest req) =>
|
|
RegisterCuratedAsync<ColosseumAvatarDeck>(req);
|
|
|
|
/// <summary>
|
|
/// Shared list dispatcher for the three curated-deck pools. Wire shape: bare array at
|
|
/// <c>data</c> per get-curated-deck-list.md (NOT a wrapper object — client iterates
|
|
/// <c>ResponseData["data"]</c> directly).
|
|
/// </summary>
|
|
private async Task<IActionResult> GetCuratedListAsync<TEntity>()
|
|
where TEntity : class, IColosseumCuratedDeck
|
|
{
|
|
if (!TryGetViewerId(out _)) return Unauthorized();
|
|
|
|
var rows = await _db.Set<TEntity>().AsNoTracking()
|
|
.OrderBy(d => d.DisplayOrder).ThenBy(d => d.DeckNo)
|
|
.ToListAsync();
|
|
|
|
var entries = rows.Select(r => new ColosseumCuratedDeckEntry
|
|
{
|
|
DeckId = r.DeckNo,
|
|
ClassId = r.ClassId,
|
|
CardList = JsonSerializer.Deserialize<List<long>>(r.CardListJson) ?? new(),
|
|
SleeveId = r.SleeveId == 0 ? null : r.SleeveId,
|
|
SkinId = r.LeaderSkinId == 0 ? null : r.LeaderSkinId,
|
|
}).ToList();
|
|
|
|
return Ok(entries);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shared register dispatcher — validates each <c>deck_no_list</c> entry exists in the
|
|
/// pool table for <typeparamref name="TEntity"/> (cross-pool register is rejected via
|
|
/// the per-pool lookup). Persists onto the active run, NO <c>is_published</c> flag here
|
|
/// — that's constructed-format-only per register-curated-deck.md.
|
|
/// </summary>
|
|
private async Task<IActionResult> RegisterCuratedAsync<TEntity>(RegisterCuratedDeckRequest req)
|
|
where TEntity : class, IColosseumCuratedDeck
|
|
{
|
|
if (!TryGetViewerId(out var vid)) return Unauthorized();
|
|
|
|
var run = await _runs.GetByViewerIdAsync(vid);
|
|
if (run is null) return BadRequest(new { error = "no_active_run" });
|
|
|
|
List<int> deckNos;
|
|
try
|
|
{
|
|
deckNos = JsonSerializer.Deserialize<List<int>>(req.DeckNoList) ?? new();
|
|
}
|
|
catch (JsonException)
|
|
{
|
|
return BadRequest(new { error = "deck_no_list_malformed" });
|
|
}
|
|
|
|
if (deckNos.Count == 0)
|
|
{
|
|
return BadRequest(new { error = "deck_no_list_empty" });
|
|
}
|
|
|
|
var set = _db.Set<TEntity>();
|
|
foreach (var no in deckNos)
|
|
{
|
|
// Per-pool lookup — registering an HOF deck_no against /register_windfall_deck
|
|
// resolves to null here and rejects (cross-pool isolation).
|
|
var found = await set.AnyAsync(d => d.DeckNo == no);
|
|
if (!found)
|
|
{
|
|
return BadRequest(new { error = "deck_not_found", deck_no = no });
|
|
}
|
|
}
|
|
|
|
run.RegisteredDeckNoListJson = JsonSerializer.Serialize(deckNos);
|
|
// Curated-register has no is_published flag; clear any prior value to keep state
|
|
// consistent if the viewer switches from constructed to curated mid-bracket.
|
|
run.IsPublished = false;
|
|
await _runs.UpsertAsync(run);
|
|
|
|
return Ok(new { });
|
|
}
|
|
|
|
/// <summary>v1 placeholder — Phase 3 §"Defer Chaos until live capture lands". Chaos
|
|
/// chara ids map to a class via prod data (e.g. via a ChaosInfoMap). Until that lands,
|
|
/// fall back to the chaos id mod 8 + 1 to keep the pool service happy. Real impl reads
|
|
/// from <c>ColosseumChaosConfig</c> once captured.</summary>
|
|
private static int ResolveChaosClassId(int chaosId) => ((chaosId - 1) % 8) + 1;
|
|
|
|
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.CandidatePairDto
|
|
ToDto(CandidatePair p) => new()
|
|
{
|
|
Id = p.Id, Turn = p.Turn, SetNum = p.SetNum,
|
|
CardId1 = p.CardId1, CardId2 = p.CardId2,
|
|
IsSelected = p.IsSelected ? 1 : 0,
|
|
};
|
|
|
|
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.ClassInfoDto
|
|
ProjectClassInfo(ViewerArenaColosseumRun run)
|
|
{
|
|
var ids = JsonSerializer.Deserialize<List<int>>(run.CandidateClassIdsJson) ?? new();
|
|
return new()
|
|
{
|
|
ClassId1 = ids.ElementAtOrDefault(0),
|
|
ClassId2 = ids.ElementAtOrDefault(1),
|
|
ClassId3 = ids.ElementAtOrDefault(2),
|
|
SelectedClassId = run.ClassId,
|
|
};
|
|
}
|
|
|
|
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.DeckInfoDto
|
|
ProjectDeckInfo(ViewerArenaColosseumRun run)
|
|
{
|
|
var cards = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
|
|
return new()
|
|
{
|
|
TwoPickEntryId = run.EntryId,
|
|
ClassId = run.ClassId,
|
|
IsSelectCompleted = run.IsSelectCompleted,
|
|
SelectedCardIds = cards,
|
|
SelectTurn = run.SelectTurn == 0 ? 1 : run.SelectTurn,
|
|
};
|
|
}
|
|
|
|
[HttpPost("retire")]
|
|
public async Task<IActionResult> Retire([FromBody] BaseRequest _)
|
|
{
|
|
if (!TryGetViewerId(out var vid)) return Unauthorized();
|
|
var run = await _runs.GetByViewerIdAsync(vid);
|
|
if (run is null) return BadRequest(new { error = "no_active_run" });
|
|
|
|
var rounds = _config.Get<ColosseumRoundsConfig>();
|
|
var rewardEntries = _progression.BuildRetireRewards(run, rounds);
|
|
var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
|
|
|
|
await _runs.DeleteAsync(vid);
|
|
|
|
return Ok(new FinishResponse
|
|
{
|
|
Rewards = wireRewards,
|
|
RewardList = wireRewardList,
|
|
ColosseumStatus = new ColosseumOwnStatus
|
|
{
|
|
NowRoundId = run.RoundId,
|
|
RestEntryNum = 0,
|
|
},
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Grant the bundle through <c>IInventoryTransaction.GrantAsync</c> per
|
|
/// <c>feedback_reward_grant_service</c> — single dispatch table for every UserGoodsType.
|
|
/// Returns the two wire forms (rich <c>rewards</c> receipt + wallet-delta <c>reward_list</c>).
|
|
/// </summary>
|
|
private async Task<(List<ColosseumReceivedReward>, List<RewardEntryDto>)> GrantRewardsAsync(
|
|
long viewerId, IReadOnlyList<ColosseumRoundsConfig.RewardEntry> bundle)
|
|
{
|
|
var receipts = new List<ColosseumReceivedReward>();
|
|
var deltas = new List<RewardEntryDto>();
|
|
if (bundle.Count == 0) return (receipts, deltas);
|
|
|
|
await using var tx = await _inventory.BeginAsync(viewerId);
|
|
foreach (var entry in bundle)
|
|
{
|
|
var granted = await tx.GrantAsync(entry.Type, entry.DetailId, entry.Count);
|
|
receipts.Add(new ColosseumReceivedReward
|
|
{
|
|
RewardNumber = entry.Count,
|
|
RewardType = (int)entry.Type,
|
|
RewardDetailId = entry.DetailId,
|
|
Name = entry.Name,
|
|
});
|
|
// GrantAsync returns one or more (RewardType, RewardId, RewardNum) tuples — the
|
|
// post-state-total semantics are owned by the inventory commit, which the wallet-delta
|
|
// reflection inherits via tx.CommitAsync below.
|
|
var first = granted.FirstOrDefault();
|
|
deltas.Add(new RewardEntryDto
|
|
{
|
|
RewardType = first is null ? (int)entry.Type : (int)first.RewardType,
|
|
RewardId = first?.RewardId ?? entry.DetailId,
|
|
RewardNum = first?.RewardNum ?? entry.Count,
|
|
});
|
|
}
|
|
await tx.CommitAsync();
|
|
return (receipts, deltas);
|
|
}
|
|
|
|
private static int ResolveServerRoundId(ColosseumSeasonConfig season) => 1;
|
|
|
|
private async Task<RewardEntryDto> DebitCrystalAsync(IInventoryTransaction tx, int cost)
|
|
{
|
|
var result = await tx.TrySpendAsync(SpendCurrency.Crystal, cost);
|
|
if (!result.Success)
|
|
throw new InvalidOperationException("insufficient_crystal");
|
|
return new RewardEntryDto
|
|
{
|
|
RewardType = (int)UserGoodsType.Crystal,
|
|
RewardId = 0,
|
|
RewardNum = (int)result.PostStateTotal,
|
|
};
|
|
}
|
|
|
|
private async Task<RewardEntryDto> DebitRupyAsync(IInventoryTransaction tx, int cost)
|
|
{
|
|
var result = await tx.TrySpendAsync(SpendCurrency.Rupee, cost);
|
|
if (!result.Success)
|
|
throw new InvalidOperationException("insufficient_rupy");
|
|
return new RewardEntryDto
|
|
{
|
|
RewardType = (int)UserGoodsType.Rupy,
|
|
RewardId = 0,
|
|
RewardNum = (int)result.PostStateTotal,
|
|
};
|
|
}
|
|
|
|
private async Task<RewardEntryDto> DebitTicketAsync(IInventoryTransaction tx, int cost)
|
|
{
|
|
// Colosseum's ticket id is server-internal — using ArenaTwoPick's TicketItemId convention
|
|
// (item id 1) until a per-season override is captured.
|
|
const int ticketItemId = 1;
|
|
var result = await tx.TryDebitAsync(UserGoodsType.Item, ticketItemId, cost);
|
|
if (!result.Success)
|
|
throw new InvalidOperationException("insufficient_ticket");
|
|
return new RewardEntryDto
|
|
{
|
|
RewardType = (int)UserGoodsType.Item,
|
|
RewardId = ticketItemId,
|
|
RewardNum = (int)result.PostStateTotal,
|
|
};
|
|
}
|
|
|
|
// --- helpers ---
|
|
|
|
private ColosseumLobbyInfo BuildColosseumInfo(ColosseumSeasonConfig season) =>
|
|
ColosseumLobbyInfoBuilder.Build(season, _config.Get<ColosseumRoundsConfig>(), DateTime.UtcNow);
|
|
|
|
/// <summary>Builds the <c>colosseum_status</c> block. When the viewer has no run, every
|
|
/// property is null and global WhenWritingNull renders <c>{}</c> — the client
|
|
/// (<c>SetColosseumOwnStatus</c>) short-circuits on <c>status.Count == 0</c>.</summary>
|
|
private static ColosseumOwnStatus BuildOwnStatus(ViewerArenaColosseumRun? run)
|
|
{
|
|
if (run is null) return new ColosseumOwnStatus();
|
|
|
|
return new ColosseumOwnStatus
|
|
{
|
|
RestEntryNum = run.RestEntryNum,
|
|
NowRoundId = run.RoundId,
|
|
IsChampion = run.IsChampion ? true : null,
|
|
};
|
|
}
|
|
|
|
private static ColosseumRoundDetail BuildRoundDetail(ColosseumRoundsConfig rounds, int roundId)
|
|
{
|
|
var match = rounds.Rounds.FirstOrDefault(r => r.RoundId == roundId);
|
|
if (match is null) return new ColosseumRoundDetail();
|
|
|
|
return new ColosseumRoundDetail
|
|
{
|
|
StartTime = FormatTime(match.StartTime),
|
|
EndTime = FormatTime(match.EndTime),
|
|
IsNowRound = IsNowRound(match),
|
|
RoundDetail = match.Groups.Select(g => new ColosseumGroupRow
|
|
{
|
|
Group = g.Group,
|
|
MaxBattleCount = g.MaxBattleCount,
|
|
BreakthroughNumber = g.BreakthroughNumber,
|
|
EntryNumber = g.EntryNumber,
|
|
}).ToList(),
|
|
};
|
|
}
|
|
|
|
private static bool IsNowRound(ColosseumRoundsConfig.RoundEntry round)
|
|
{
|
|
var now = DateTime.UtcNow;
|
|
return now >= round.StartTime && now <= round.EndTime;
|
|
}
|
|
|
|
private static string FormatTime(DateTime t) =>
|
|
t == default ? "" : t.ToString("yyyy-MM-dd HH:mm:ss");
|
|
|
|
private static List<int> ParseIntList(string json) =>
|
|
string.IsNullOrEmpty(json)
|
|
? new()
|
|
: System.Text.Json.JsonSerializer.Deserialize<List<int>>(json) ?? new();
|
|
}
|