Files
SVSimServer/SVSim.Database/Repositories/Guild/GuildRepository.cs
gamer147 f2b996a593 feat(guild): change_role atomic transfer + friend_list
- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
  Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
  one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
  or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
  member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
  annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
  though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
  no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
  is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:27:13 -04:00

107 lines
4.2 KiB
C#

using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Repositories.Guild;
public sealed class GuildRepository : IGuildRepository
{
private readonly SVSimDbContext _db;
public GuildRepository(SVSimDbContext db) { _db = db; }
public Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
public Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct);
public Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds
.Include(g => g.Members)
.AsSplitQuery()
.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
public Task<bool> NameExistsAsync(string name, CancellationToken ct = default)
=> _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct);
public async Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default)
{
_db.Guilds.Add(g);
await _db.SaveChangesAsync(ct);
return g;
}
public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.BreakupAt = brokenUpAt;
await _db.SaveChangesAsync(ct);
}
public async Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
string name, int activity, int joinCondition, int memberBucket,
int maxMemberCap, int resultCap, CancellationToken ct = default)
{
IQueryable<Entities.Guild.Guild> q = _db.Guilds.Where(g => g.BreakupAt == null);
if (!string.IsNullOrEmpty(name))
q = q.Where(g => g.Name.Contains(name));
if (activity != 0)
q = q.Where(g => (int)g.Activity == activity);
if (joinCondition != 0)
q = q.Where(g => (int)g.JoinCondition == joinCondition);
if (memberBucket is 1 or 2 or 3)
{
var (lo, hi) = memberBucket switch
{
1 => (1, 10),
2 => (11, 25),
_ => (26, maxMemberCap),
};
q = q
.Select(g => new { Guild = g, MemberCount = _db.GuildMembers.Count(m => m.GuildId == g.GuildId) })
.Where(x => x.MemberCount >= lo && x.MemberCount <= hi)
.Select(x => x.Guild);
}
return await q.Take(resultCap).ToListAsync(ct);
}
public async Task UpdateActivityAndJoinConditionAsync(int guildId, int? activity, int? joinCondition, string? name = null, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
if (!string.IsNullOrWhiteSpace(name)) guild.Name = name;
if (activity.HasValue) guild.Activity = (Entities.Guild.GuildActivity)activity.Value;
if (joinCondition.HasValue) guild.JoinCondition = (Entities.Guild.GuildJoinCondition)joinCondition.Value;
await _db.SaveChangesAsync(ct);
}
public async Task UpdateDescriptionAsync(int guildId, string description, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.Description = description;
await _db.SaveChangesAsync(ct);
}
public async Task UpdateEmblemAsync(int guildId, long emblemId, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.EmblemId = emblemId;
await _db.SaveChangesAsync(ct);
}
public async Task UpdateLeaderViewerIdAsync(int guildId, long newLeaderViewerId, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.LeaderViewerId = newLeaderViewerId;
await _db.SaveChangesAsync(ct);
}
}