Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
20 lines
578 B
C#
20 lines
578 B
C#
using System.Collections;
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using System.Collections.Generic;
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namespace Wizard;
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public interface IBattleSimulationAI
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{
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AIVirtualActionInfo Cr_FirstActionInfo { get; }
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AIVirtualField Cr_MaxField { get; }
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float Cr_MaxFieldValue { get; }
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float Cr_MaxFieldValueAtSelfTurnEnd { get; }
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List<AIVirtualActionInfo> Cr_MaxActionInfoSequence { get; }
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IEnumerator _CrSimulate(AIVirtualField originalField, bool doesUseEvo, bool checkTimeOverLogic, PlayPtnWithToken[] bestPlayPtnsWithToken = null, SimulationAdditionalActionInfoSet additionalActions = null);
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}
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