26 lines
366 B
C#
26 lines
366 B
C#
using UnityEngine;
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namespace Wizard;
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public class GuildInputDescriptionDialog : MonoBehaviour
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{
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[SerializeField]
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private UIInput _inputText;
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[SerializeField]
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private UILabel _labelText;
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public string InputValue
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{
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get
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{
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return _inputText.value;
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}
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set
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{
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_inputText.value = value;
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_labelText.text = value;
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}
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}
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}
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