Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.DeckCardEdit/CardSelectListUI_State_CardDrag.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

630 lines
20 KiB
C#

using System;
using System.Collections;
using UnityEngine;
namespace Wizard.DeckCardEdit;
public class CardSelectListUI_State_CardDrag : MecanimStateBase
{
public enum Mode
{
OutToIn,
InToOut
}
private enum Area
{
InSelectionArea,
OutSelectionArea,
NoSelectionArea,
SameCardArea
}
[SerializeField]
private string m_closeStateName_Insert;
[SerializeField]
private string m_closeStateName_Remove;
[SerializeField]
private CardSelectListUIBase m_scene;
[SerializeField]
private CardSelectListUI_State_Edit _stateEdit;
[SerializeField]
private GameObject m_parentCloneCard;
[SerializeField]
private UIWidget m_parentClone_Grab;
[SerializeField]
private UIWidget m_parentClone_Insert;
[SerializeField]
private UISprite m_darkMask_Grab;
[SerializeField]
private UISprite m_darkMask_Insert;
[SerializeField]
private BoxCollider _colliderSelectionArea;
[SerializeField]
private BoxCollider _sameCardAddCollider;
[SerializeField]
private BoxCollider _colliderPagingArea;
[SerializeField]
private GameObject m_insertInfo;
[SerializeField]
private GameObject m_removeInfo;
private CardObject m_grabCardData;
private GameObject[] m_destroyList;
private Area _cursorArea;
private Area _lastDragArea;
private bool _isFlashWhenInsert = true;
private MyRotationInfo _myRotationInfo;
private FilterController.MyRotationFilterType _myRotationFilterType;
public Mode EditMode { get; set; } = Mode.InToOut;
public bool ImmediateMove { get; set; }
public bool IsDraggableMaintenance { get; set; }
public Action<int> AddCardForSameCardSwipe { get; set; }
public void SetMyRotationInfo(MyRotationInfo info, FilterController.MyRotationFilterType filterType)
{
_myRotationInfo = info;
_myRotationFilterType = filterType;
}
private void Awake()
{
m_parentCloneCard.gameObject.layer = LayerMask.NameToLayer("Detail");
}
private void Start()
{
if (m_scene == null)
{
MonoBehaviour.print("シーンがセットされていません");
}
_colliderSelectionArea.gameObject.SetActive(value: false);
_colliderPagingArea.gameObject.SetActive(value: false);
m_darkMask_Insert.gameObject.SetActive(value: false);
m_darkMask_Grab.gameObject.SetActive(value: false);
_sameCardAddCollider.gameObject.SetActive(value: false);
}
public override bool onCloseRequest(MecanimStateBase next, bool isSkip)
{
if (!(next == _stateEdit))
{
return next == this;
}
return true;
}
public override void onOpen()
{
base.onOpen();
_colliderSelectionArea.gameObject.SetActive(value: true);
_colliderPagingArea.gameObject.SetActive(value: true);
switch (EditMode)
{
case Mode.OutToIn:
m_insertInfo.SetActive(value: true);
m_removeInfo.SetActive(value: false);
_sameCardAddCollider.gameObject.SetActive(value: false);
break;
case Mode.InToOut:
m_insertInfo.SetActive(value: false);
m_removeInfo.SetActive(value: true);
break;
}
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DRAG_CARD);
}
public override void onFinishCloseAnim()
{
base.onFinishCloseAnim();
_colliderSelectionArea.gameObject.SetActive(value: false);
_colliderPagingArea.gameObject.SetActive(value: false);
_sameCardAddCollider.gameObject.SetActive(value: false);
DestroyDragCard();
}
public override void onMove()
{
base.onMove();
if (ImmediateMove)
{
if (EditMode == Mode.OutToIn)
{
_cursorArea = Area.InSelectionArea;
}
else
{
_cursorArea = Area.OutSelectionArea;
}
moveCard();
ImmediateMove = false;
return;
}
if (Input.GetMouseButton(0))
{
Camera camera = UIManager.GetInstance().getCamera();
Vector3 position = camera.ScreenToWorldPoint(Input.mousePosition);
m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position);
return;
}
RaycastHit[] array = Physics.RaycastAll(UIManager.GetInstance().getCamera().ScreenPointToRay(Input.mousePosition));
_cursorArea = Area.NoSelectionArea;
for (int i = 0; i < array.Length; i++)
{
if (array[i].collider.gameObject == _sameCardAddCollider.gameObject)
{
_cursorArea = Area.SameCardArea;
}
}
if (_cursorArea == Area.NoSelectionArea)
{
for (int j = 0; j < array.Length; j++)
{
if (array[j].collider.gameObject == _colliderSelectionArea.gameObject)
{
_cursorArea = Area.InSelectionArea;
break;
}
if (array[j].collider.gameObject == _colliderPagingArea.gameObject)
{
_cursorArea = Area.OutSelectionArea;
break;
}
}
}
moveCard();
}
private void AddSelectionSameCard()
{
if (AddCardForSameCardSwipe == null)
{
AddDragCardToDeck();
}
else if (!m_scene.IsExistCardCardPool(m_grabCardData.CardId))
{
m_scene.IsAddableByBaseCardId(m_grabCardData.CardId, out var addCardId);
if (addCardId == m_grabCardData.CardId)
{
AddDragCardToDeck();
}
else
{
if (addCardId == 0)
{
return;
}
m_parentClone_Insert.gameObject.SetActive(value: true);
m_darkMask_Insert.gameObject.SetActive(value: false);
m_darkMask_Grab.gameObject.SetActive(value: false);
CardObject cardObject = m_scene.SelectionAreaList.FindWithCardId(addCardId);
int num = cardObject?.MainCardNum ?? 0;
int num2 = cardObject?.SubCardNum ?? 0;
AddCardForSameCardSwipe(addCardId);
DestroyDragCard();
if (cardObject != null && (cardObject.MainCardNum != num || cardObject.SubCardNum != num2))
{
CreateCardAddAnimation(cardObject);
}
CardObject cardObject2 = m_scene.SelectionAreaList.FindWithCardId(addCardId);
if (cardObject2 != null)
{
int num3 = m_scene.SelectionAreaList.IndexOf(cardObject2);
int num4 = Mathf.Clamp(num3, 5, m_scene.SelectionAreaList.CountKind - 5);
if (cardObject2.TotalCardNum == 1 && num3 > 0)
{
num4++;
}
_stateEdit.CenterOn(num4);
}
}
}
else
{
AddDragCardToDeck();
}
}
private void AddDragCardToDeck()
{
m_parentClone_Insert.gameObject.SetActive(value: true);
m_darkMask_Insert.gameObject.SetActive(value: false);
m_darkMask_Grab.gameObject.SetActive(value: false);
int num = (m_scene.IsRemainingAddableCardToSelectionArea(m_grabCardData.CardId) ? m_scene.InsertToSelectionArea(m_grabCardData) : (-1));
_stateEdit.RefreshSelectionArea(isImmediate: false);
_stateEdit.RefreshPage(isImmediate: false);
bool flag = m_scene.SelectionAreaList.FindWithCardId(m_grabCardData.CardId) != null;
if (num >= 0)
{
m_grabCardData = m_scene.SelectionAreaList.FindWithIndex(num);
if (!m_grabCardData.IsNonPossessionCard)
{
UITexture[] componentsInChildren = m_parentClone_Insert.GetComponentsInChildren<UITexture>();
Shader shader = Resources.Load<Shader>("Shader/Effect/Additive");
UITexture[] array = componentsInChildren;
for (int i = 0; i < array.Length; i++)
{
array[i].shader = shader;
}
}
if (m_grabCardData != null)
{
m_grabCardData.CardObj.SetActive(num >= 0 && flag);
}
base.CloseStateName = m_closeStateName_Insert;
_isFlashWhenInsert = true;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_CARD_MOVE_IN);
}
else
{
m_parentClone_Insert.gameObject.SetActive(value: false);
base.CloseStateName = m_closeStateName_Insert;
_isFlashWhenInsert = false;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_CARD_MOVE_IN);
}
}
private void moveCard()
{
_lastDragArea = _cursorArea;
switch (EditMode)
{
case Mode.OutToIn:
switch (_cursorArea)
{
case Area.InSelectionArea:
AddSelectionSameCard();
break;
case Area.OutSelectionArea:
m_parentClone_Insert.gameObject.SetActive(value: true);
m_parentClone_Insert.gameObject.transform.position = m_grabCardData.CardObj.transform.position;
m_grabCardData.CardObj.transform.position = m_parentClone_Grab.transform.position;
m_parentClone_Grab.alpha = 0f;
base.CloseStateName = "";
m_darkMask_Grab.gameObject.SetActive(value: false);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_CARD_MOVE_OUT);
break;
}
break;
case Mode.InToOut:
switch (_cursorArea)
{
case Area.SameCardArea:
AddSelectionSameCard();
break;
case Area.InSelectionArea:
m_parentClone_Insert.gameObject.SetActive(value: true);
m_parentClone_Insert.gameObject.transform.position = m_grabCardData.CardObj.transform.position;
m_grabCardData.CardObj.transform.position = m_parentClone_Grab.transform.position;
m_parentClone_Grab.alpha = 0f;
base.CloseStateName = "";
m_darkMask_Grab.gameObject.SetActive(value: false);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_CARD_MOVE_OUT);
break;
case Area.OutSelectionArea:
{
m_darkMask_Grab.gameObject.SetActive(value: false);
int num = m_scene.RemoveFromSelectionArea(m_grabCardData);
_stateEdit.Fit();
if (num >= 0)
{
m_grabCardData = m_scene.PagingList.FindWithIndex(num);
m_darkMask_Insert.gameObject.SetActive(value: true);
m_parentClone_Insert.gameObject.SetActive(value: true);
}
else
{
m_darkMask_Insert.gameObject.SetActive(value: false);
m_parentClone_Insert.gameObject.SetActive(value: false);
}
_stateEdit.RefreshSelectionArea(isImmediate: false);
_stateEdit.RefreshPage(isImmediate: true);
base.CloseStateName = m_closeStateName_Remove;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_OUT);
break;
}
}
break;
}
m_scene.ChangeState(_stateEdit, skipCloseAnim: false, skipOpenAnim: true);
}
public override void onUpdateCloseAnim()
{
base.onUpdateCloseAnim();
if (m_grabCardData != null && m_grabCardData.CardObj != null)
{
m_parentClone_Insert.transform.position = m_grabCardData.CardObj.transform.position;
m_darkMask_Insert.transform.position = m_grabCardData.CardObj.transform.position;
}
_stateEdit.onMove();
}
public override void onNotify(int value)
{
base.onNotify(value);
if (_isFlashWhenInsert)
{
if (m_grabCardData != null)
{
m_grabCardData.CardObj.SetActive(value: true);
m_grabCardData.ChangeSelectingState(isSelect: false);
}
if (_lastDragArea != Area.NoSelectionArea)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_IN);
}
}
}
public CardObject TryGetCard(GameObject cardObj)
{
if (m_scene.IsLoading)
{
return null;
}
CardObject grabCard = null;
switch (EditMode)
{
case Mode.InToOut:
grabCard = m_scene.SelectionAreaList.FindWithObject(cardObj);
if (!grabCard.IsNonPossessionCard)
{
CardObject cardObject = m_scene.SelectionAreaList.CardList.Find((CardObject c) => c.IsNonPossessionCard && c.CardId == grabCard.CardId);
if (cardObject != null)
{
return cardObject;
}
}
return grabCard;
case Mode.OutToIn:
{
grabCard = m_scene.PagingList.FindWithObject(cardObj);
if (grabCard == null)
{
return null;
}
bool flag = !IsDraggableMaintenance && GameMgr.GetIns().GetDataMgr().IsMaintenanceCard(grabCard.CardId);
if (grabCard.IsVisibleSleeve || flag)
{
return null;
}
if (!m_scene.IsRemainingAddableCardToSelectionArea(grabCard.CardId))
{
if (m_scene.IsEnableSwipeAutoSameBasicCardAdd() && m_scene.IsAddableByBaseCardId(grabCard.CardId, out var _))
{
return grabCard;
}
return null;
}
return grabCard;
}
default:
return null;
}
}
private bool IsEnableSameCardAddCollider()
{
if (_myRotationInfo != null && _myRotationFilterType != FilterController.MyRotationFilterType.CARD_POOL_ALL_PACK && !CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.MyRotation).CardMasterId).GetCardParameterFromId(m_grabCardData.CardId).IsAvailableFormat(Format.MyRotation, ClassType.None, _myRotationInfo))
{
return false;
}
if (m_scene.IsRemainingAddableCardToSelectionArea(m_grabCardData.CardId))
{
return true;
}
if (m_scene.IsEnableSwipeAutoSameBasicCardAdd() && m_scene.IsAddableByBaseCardId(m_grabCardData.CardId, out var _))
{
return true;
}
return false;
}
private void CreateCardAddAnimation(CardObject original)
{
DestroyDragCard();
m_grabCardData = original;
m_grabCardData.ActiveCardInfo(isActive: false);
GameObject gameObject = UnityEngine.Object.Instantiate(m_grabCardData.CardObj);
CardParameter cardParameterFromId = CardMaster.GetInstance(m_scene.FormatBehavior.CardMasterId).GetCardParameterFromId(m_grabCardData.CardId);
CardListTemplate component = gameObject.GetComponent<CardListTemplate>();
UITexture cardTexture = component._cardTexture;
component.HideNum();
component.AttachNormalFrame(cardParameterFromId);
if ((bool)cardTexture && (bool)cardTexture.material && (bool)cardTexture.material.mainTexture)
{
Texture mainTexture = cardTexture.material.mainTexture;
cardTexture.material = null;
cardTexture.mainTexture = mainTexture;
}
gameObject.transform.localScale = Vector3.one * 0.6f;
m_grabCardData.ActiveCardInfo(isActive: true);
gameObject.name = "DragCard";
Vector3 localScale = gameObject.transform.localScale;
gameObject.transform.parent = m_parentClone_Grab.transform;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localScale = localScale;
gameObject.transform.localRotation = Quaternion.identity;
GameObject gameObject2 = UnityEngine.Object.Instantiate(gameObject);
CardListTemplate component2 = gameObject2.GetComponent<CardListTemplate>();
component2.HideNum();
gameObject2.transform.parent = m_parentClone_Insert.transform;
gameObject2.transform.localPosition = Vector3.zero;
gameObject2.transform.localScale = localScale;
m_parentClone_Insert.gameObject.SetActive(value: true);
m_parentClone_Insert.gameObject.transform.position = original.CardObj.transform.position;
component2.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
m_destroyList = new GameObject[2] { gameObject, gameObject2 };
Camera camera = UIManager.GetInstance().getCamera();
Vector3 position = camera.ScreenToWorldPoint(Input.mousePosition);
m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position);
m_parentClone_Grab.alpha = 1f;
base.CloseStateName = m_closeStateName_Insert;
_isFlashWhenInsert = true;
}
public bool CreateDragCard(CardObject original)
{
DestroyDragCard();
m_grabCardData = original;
if (original != null && EditMode == Mode.InToOut && IsEnableSameCardAddCollider())
{
_sameCardAddCollider.gameObject.SetActive(value: true);
Vector3 position = _sameCardAddCollider.transform.position;
position.x = original.CardObj.transform.position.x;
_sameCardAddCollider.transform.position = position;
}
m_grabCardData.ActiveCardInfo(isActive: false);
GameObject gameObject = UnityEngine.Object.Instantiate(m_grabCardData.CardObj);
gameObject.GetComponent<CardListTemplate>();
TweenScale component = gameObject.GetComponent<TweenScale>();
if ((bool)component)
{
UnityEngine.Object.Destroy(component);
}
CardParameter cardParameterFromId = CardMaster.GetInstance(m_scene.FormatBehavior.CardMasterId).GetCardParameterFromId(m_grabCardData.CardId);
CardListTemplate component2 = gameObject.GetComponent<CardListTemplate>();
UITexture cardTexture = component2._cardTexture;
component2.HideNum();
component2.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
component2.AttachNormalShaderRotationOnlyIcon();
if (m_scene.FormatBehavior.GetPossessionCardNum(m_grabCardData.CardId, isIncludingSpotCard: true) > 0)
{
component2.AttachNormalFrame(cardParameterFromId);
if ((bool)cardTexture && (bool)cardTexture.material && (bool)cardTexture.material.mainTexture)
{
Texture mainTexture = cardTexture.material.mainTexture;
cardTexture.material = null;
cardTexture.mainTexture = mainTexture;
}
}
else
{
component2.AttachGrayShader();
}
gameObject.transform.localScale = Vector3.one * 0.6f;
m_grabCardData.ActiveCardInfo(isActive: true);
gameObject.name = "DragCard";
Vector3 localScale = gameObject.transform.localScale;
gameObject.transform.parent = m_parentClone_Grab.transform;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localScale = localScale;
gameObject.transform.localRotation = Quaternion.identity;
GameObject gameObject2 = UnityEngine.Object.Instantiate(gameObject);
CardListTemplate component3 = gameObject2.GetComponent<CardListTemplate>();
component3.HideNum();
gameObject2.transform.parent = m_parentClone_Insert.transform;
gameObject2.transform.localPosition = Vector3.zero;
gameObject2.transform.localScale = localScale;
m_parentClone_Insert.gameObject.SetActive(value: false);
component3.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
m_destroyList = new GameObject[2] { gameObject, gameObject2 };
m_darkMask_Grab.transform.position = m_grabCardData.CardObj.transform.position + Vector3.back * 0.01f;
m_darkMask_Grab.transform.localScale = m_grabCardData.CardObj.transform.localScale;
m_darkMask_Grab.gameObject.SetActive(value: true);
m_darkMask_Insert.transform.localScale = m_grabCardData.CardObj.transform.localScale;
m_darkMask_Insert.width = cardTexture.width;
m_darkMask_Insert.height = cardTexture.height;
Camera camera = UIManager.GetInstance().getCamera();
Vector3 position2 = camera.ScreenToWorldPoint(Input.mousePosition);
m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position2);
m_parentClone_Grab.alpha = 1f;
return true;
}
public void DestroyDragCard()
{
if (m_grabCardData != null && m_grabCardData.CardObj != null)
{
m_grabCardData.CardObj.SetActive(value: true);
}
m_grabCardData = null;
if (m_destroyList != null)
{
for (int i = 0; i < m_destroyList.Length; i++)
{
UnityEngine.Object.Destroy(m_destroyList[i]);
}
m_destroyList = null;
}
m_darkMask_Insert.gameObject.SetActive(value: false);
m_darkMask_Grab.gameObject.SetActive(value: false);
}
public void OnChangeSelectionAreaFilter()
{
DestroyDragCard();
}
public void DragEmulate(CardObject original, CardObject target)
{
CloneToGrab(original);
StartCoroutine(MoveToTarget(m_parentClone_Grab.transform, target.CardObj.transform));
}
public void DropDown(CardObject original)
{
CloneToGrab(original);
Vector3 point = m_parentClone_Grab.transform.position + Vector3.down * 0.5f;
StartCoroutine(MoveToPoint(m_parentClone_Grab.transform, point));
TweenAlpha.Begin(m_parentClone_Grab.gameObject, 0.15f, 0f);
}
private void CloneToGrab(CardObject original)
{
Vector3 position = original.CardObj.transform.position;
DestroyDragCard();
CreateDragCard(original);
m_parentClone_Grab.transform.position = position;
m_parentClone_Grab.transform.localScale = Vector3.one;
m_parentClone_Grab.alpha = 1f;
m_darkMask_Grab.gameObject.SetActive(value: false);
m_darkMask_Insert.gameObject.SetActive(value: false);
m_parentClone_Insert.gameObject.SetActive(value: false);
}
private IEnumerator MoveToTarget(Transform obj, Transform target)
{
for (float num = Vector3.Distance(target.position, obj.position); num >= 0.05f; num = Vector3.Distance(target.position, obj.position))
{
obj.position += (target.position - obj.position) * 0.4f;
yield return null;
}
DestroyDragCard();
}
private IEnumerator MoveToPoint(Transform obj, Vector3 point)
{
for (float num = Vector3.Distance(point, obj.position); num >= 0.05f; num = Vector3.Distance(point, obj.position))
{
obj.position += (point - obj.position) * 0.4f;
yield return null;
}
DestroyDragCard();
}
}