Files
SVSimServer/SVSim.BattleEngine/Engine/MyPageHomeStatic.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

89 lines
1.8 KiB
C#

using System;
using UnityEngine;
public class MyPageHomeStatic : MonoBehaviour
{
[SerializeField]
private MyPageCenterCard _centerCardMove;
[SerializeField]
private MyPageCharaMenu _charaMenu;
[SerializeField]
private MyPageCardDetail _cardDetail;
[SerializeField]
private GameObject _contentsRoot;
[SerializeField]
private MyPageMenu _myPageMenu;
public bool CardLoadFinish => _centerCardMove.CardLoadFinish;
public void SetActive(bool isActive)
{
_contentsRoot.SetActive(isActive);
}
public void CenterCardCreateStart(Action onFinish)
{
_centerCardMove.LoadDeckInfo(onFinish);
}
public void OnDestroy()
{
if (_charaMenu != null)
{
_charaMenu.SaveCenterCardIndex();
}
}
public void Show()
{
_contentsRoot.SetActive(value: true);
AspectCameraPerspective[] array = UnityEngine.Object.FindObjectsOfType<AspectCameraPerspective>();
for (int i = 0; i < array.Length; i++)
{
array[i].UpdateFov();
}
_centerCardMove.MoveInCameraCard();
}
public void StartCardUpAnimation()
{
_centerCardMove.MoveInCameraCard();
}
public void Hide()
{
_contentsRoot.SetActive(value: false);
}
public int GetDetailCardCount()
{
return _centerCardMove.GetDetailCardCount();
}
public void Initialize()
{
_cardDetail.MyPageMenuClass = _myPageMenu;
}
public void SetTutorialMode()
{
UIManager.SetObjectToGrey(_charaMenu.EvolutionButton.gameObject, b: true);
}
public void FinishFirstTips()
{
bool activeSelf = _charaMenu.EvolutionButton.gameObject.activeSelf;
UIManager.SetObjectToGrey(_charaMenu.EvolutionButton.gameObject, b: false);
_charaMenu.EvolutionButton.gameObject.SetActive(activeSelf);
}
public void ReloadCardCircle()
{
_centerCardMove.ReloadCardCircle();
}
}