Adds BattleNodeOptions.SoloDefaultsToScripted (default false). When true, the TK2 do_matching controller treats every solo poll as if ?scripted=1 were passed and returns a Scripted 3004 match immediately — useful for the live client (which can't append query params) to drive the scripted bot without needing a second player. Toggle via "BattleNode:SoloDefaultsToScripted" in appsettings*.json (Program.cs now binds the BattleNode section over the AddBattleNode defaults). Turn off to test real PvP with two clients. Trade-off documented on the option: while on, two simultaneous pollers each get their own Scripted match instead of pairing, so PvP is effectively disabled until the flag is flipped. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
211 lines
11 KiB
C#
211 lines
11 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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public class ArenaTwoPickBattleControllerTests
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{
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[Test]
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public async Task DoMatching_AuthenticatedViewer_Returns3004WithBattleIdAndNodeUrl()
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{
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using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, viewerId);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
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var battleId = root.GetProperty("battle_id").GetString();
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Assert.That(battleId, Is.Not.Null.And.Not.Empty);
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var nodeUrl = root.GetProperty("node_server_url").GetString();
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Assert.That(nodeUrl, Does.Contain("/socket.io/"));
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Assert.That(nodeUrl, Does.Not.StartWith("ws://"));
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Assert.That(nodeUrl, Does.Not.StartWith("http://"));
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Assert.That(root.GetProperty("card_master_id").GetInt32(), Is.EqualTo(1));
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}
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[Test]
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public async Task DoMatching_solo_poller_returns_3002_RETRY_with_no_BattleId_but_empty_NodeServerUrl()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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// 3002 = RC_BATTLE_MATCHING_RETRY (client polls again). 3001 is ILLEGAL and
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// pops an error dialog on the client.
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3002));
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// battle_id must be ABSENT from the JSON; the client's accessor IS guarded with
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// Keys.Contains so absence is the safe shape (matches prod RETRY captures).
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Assert.That(root.TryGetProperty("battle_id", out _), Is.False,
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"battle_id must be absent from the wire when matching_state==3002 RETRY.");
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// node_server_url MUST be present (empty string while waiting, the real URL on
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// SUCCEEDED). Client's DoMatchingBase.SettingDoMatchingData calls .ToString() on
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// it without a Keys.Contains guard, so absence throws KeyNotFoundException.
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Assert.That(root.GetProperty("node_server_url").GetString(), Is.EqualTo(""));
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}
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[Test]
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public async Task DoMatching_with_scripted_flag_returns_3004_Scripted_match_immediately()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
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}
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[Test]
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public async Task DoMatching_two_pollers_get_3004_joiner_and_3007_owner_with_same_BattleId()
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{
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using var factory = new SVSimTestFactory();
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var vidA = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_011UL);
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var vidB = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_012UL);
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await SeedCompleteTwoPickRunAsync(factory, vidA);
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await SeedCompleteTwoPickRunAsync(factory, vidB);
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using var clientA = factory.CreateAuthenticatedClient(vidA);
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using var clientB = factory.CreateAuthenticatedClient(vidB);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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// A polls first (parks).
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var respA1 = await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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using var docA1 = JsonDocument.Parse(await respA1.Content.ReadAsStringAsync());
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Assert.That(docA1.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3002),
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"A's first poll parks (3002 = RETRY).");
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// B polls and triggers the pair — B is the JOINER (3004).
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var respB = await clientB.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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using var docB = JsonDocument.Parse(await respB.Content.ReadAsStringAsync());
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Assert.That(docB.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
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"B (second arriver, triggered the pair) is the joiner — wire matching_state 3004.");
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var bBattleId = docB.RootElement.GetProperty("battle_id").GetString();
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Assert.That(bBattleId, Is.Not.Null.And.Not.Empty);
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// A polls again, picks up the cached pair — A is the OWNER (3007).
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var respA2 = await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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using var docA2 = JsonDocument.Parse(await respA2.Content.ReadAsStringAsync());
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Assert.That(docA2.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3007),
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"A (first arriver, picked up cached pair) is the owner — wire matching_state 3007.");
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Assert.That(docA2.RootElement.GetProperty("battle_id").GetString(), Is.EqualTo(bBattleId),
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"Owner and joiner must see the same battle_id.");
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Assert.That(docA2.RootElement.GetProperty("node_server_url").GetString(),
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Is.EqualTo(docB.RootElement.GetProperty("node_server_url").GetString()),
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"Owner and joiner must see the same node_server_url.");
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}
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[Test]
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public async Task DoMatching_SoloDefaultsToScripted_flag_makes_solo_poll_return_3004_without_query_param()
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{
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using var factory = new SVSimTestFactory();
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// BattleNodeOptions is a singleton in DI; flipping it before the request takes
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// effect immediately for this factory. Real deployments toggle it via the
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// "BattleNode:SoloDefaultsToScripted" key in appsettings*.json.
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factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
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var vid = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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// No ?scripted=1 — the flag alone should drive the Scripted branch.
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var root = doc.RootElement;
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
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"SoloDefaultsToScripted=true should bypass pair-up and return a Scripted 3004 SUCCEEDED.");
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
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Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"));
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}
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[Test]
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public async Task DoMatching_NoActiveRun_Returns400WithErrorCode()
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{
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using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.GetProperty("error_code").GetString(),
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Is.EqualTo("arena_two_pick_no_active_run"));
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}
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private static async Task SeedCompleteTwoPickRunAsync(SVSimTestFactory factory, long viewerId)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var deck = Enumerable.Range(1, 30).Select(i => 100_011_000L + i).ToList();
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db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
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{
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ViewerId = viewerId,
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EntryId = 1,
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ClassId = 1,
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LeaderSkinId = 1,
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SelectedCardIdsJson = JsonSerializer.Serialize(deck),
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IsSelectCompleted = true,
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MaxBattleCount = 5,
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CandidateClassIdsJson = "[1,2,3]",
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PendingPickSetsJson = "[]",
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ResultListJson = "[]",
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NextCandidateId = 1,
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});
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await db.SaveChangesAsync();
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}
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}
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