Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RoomTwoPickMultiDeckInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

89 lines
2.4 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class RoomTwoPickMultiDeckInfo
{
public class DeckResultInfo
{
public List<int> _cardIds;
public int _classId;
public int _skinId;
public int _opponentClassId;
public bool _isWin;
public DeckResultInfo(JsonData data)
{
JsonData jsonData = data["card_id_list"];
int count = jsonData.Count;
List<int> list = new List<int>(count);
for (int i = 0; i < count; i++)
{
list.Add(ConvertValue.ToInt(jsonData[i]));
}
_cardIds = UIManager.GetInstance().getUIBase_CardManager().SortIDList(list, CardMaster.CardMasterId.Default);
_classId = ConvertValue.ToInt(data["class_id"]);
_skinId = ConvertValue.ToInt(data["chara_id"]);
_opponentClassId = ConvertValue.ToInt(data["opponent_class_id"]);
_isWin = ConvertValue.ToInt(data["battle_result"]) == 1;
}
public DeckResultInfo(Dictionary<string, object> data)
{
List<object> list = data["cardIds"] as List<object>;
int count = list.Count;
List<int> list2 = new List<int>(count);
for (int i = 0; i < count; i++)
{
list2.Add(ConvertValue.ToInt(list[i]));
}
_cardIds = UIManager.GetInstance().getUIBase_CardManager().SortIDList(list2, CardMaster.CardMasterId.Default);
_classId = ConvertValue.ToInt(data["classId"]);
_skinId = ConvertValue.ToInt(data["skinId"]);
_opponentClassId = ConvertValue.ToInt(data["oppoClass"]);
_isWin = ConvertValue.ToInt(data["isWin"]) == 1;
}
}
public DeckResultInfo[] DeckList { get; private set; }
public void Reset()
{
DeckList = null;
}
public void SetDeckList(JsonData data)
{
if (data == null || !data.IsObject)
{
return;
}
ICollection<string> keys = data.Keys;
DeckResultInfo[] array = new DeckResultInfo[keys.Count];
foreach (string item in keys)
{
JsonData jsonData = data[item];
int num = ConvertValue.ToInt(jsonData["entry_no"]);
array[num - 1] = new DeckResultInfo(jsonData);
}
DeckList = array;
}
public void SetDeckList(Dictionary<string, object> data)
{
List<object> list = data["ownerList"] as List<object>;
DeckResultInfo[] array = new DeckResultInfo[list.Count];
for (int i = 0; i < list.Count; i++)
{
Dictionary<string, object> data2 = list[i] as Dictionary<string, object>;
array[i] = new DeckResultInfo(data2);
}
DeckList = array;
}
}