Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestPointConfirmDialog.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

144 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class QuestPointConfirmDialog : MonoBehaviour
{
[SerializeField]
private SimpleScrollViewUI _questPointScrollView;
[SerializeField]
private UILabel _pointTitleLabel;
[SerializeField]
private UILabel _pointLabel;
[SerializeField]
private UILabel _pointCompletedLabel;
[SerializeField]
private GameObject _pointAmountGaugeRoot;
[SerializeField]
private UIGauge _pointAmountGauge;
[SerializeField]
private UIButton _receiveButton;
[SerializeField]
private ResourceHandler _resourceHandler;
private Action<int> _updateRewardRecieveNumber;
private List<QuestRewardInfo> _rewardInfoList;
private int UnreceiveRewardCount => _rewardInfoList.Count((QuestRewardInfo d) => d.Status == QuestRewardInfo.QuestRewardStatusList.NotReceived);
public void CreateQuestConfirmDialog(Action<int> updateRewardRecieveNumber)
{
_updateRewardRecieveNumber = updateRewardRecieveNumber;
RequestQuestPointInfoTask();
}
public void OnCloseQuestConfirmnDialog()
{
_resourceHandler.UnloadAll();
}
private void RequestQuestPointInfoTask()
{
QuestPointInfoTask task = new QuestPointInfoTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
_rewardInfoList = task.RewardInfoList;
_questPointScrollView.CreateScrollView(_rewardInfoList.Count, InitializePlate);
SetPointCollectionPeriod(task.StartTime, task.EndTime);
SetPoint(task.TotalPoint, task.MaxPoint);
SetReceiveAllButton();
_updateRewardRecieveNumber.Call(UnreceiveRewardCount);
}));
}
private void SetPointCollectionPeriod(DateTime start, DateTime end)
{
_pointTitleLabel.text = Data.SystemText.Get("Quest_0008", ConvertTime.ToLocal(start, end));
_pointTitleLabel.gameObject.SetActive(value: true);
}
private void SetPoint(int totalPoint, int maxPoint)
{
bool flag = totalPoint >= maxPoint;
_pointCompletedLabel.gameObject.SetActive(flag);
_pointLabel.gameObject.SetActive(!flag);
if (!flag)
{
_pointLabel.text = Data.SystemText.Get("Quest_0010", totalPoint.ToString(), maxPoint.ToString());
}
_pointAmountGaugeRoot.gameObject.SetActive(value: true);
if (totalPoint != 0 && maxPoint != 0)
{
float num = (float)totalPoint / (float)maxPoint;
if (num > 1f)
{
num = 1f;
}
_pointAmountGauge.Value = num;
}
else
{
_pointAmountGauge.Value = 0f;
}
}
private void SetReceiveAllButton()
{
_receiveButton.gameObject.SetActive(value: true);
UIManager.SetObjectToGrey(_receiveButton.gameObject, UnreceiveRewardCount == 0);
_receiveButton.onClick.Clear();
_receiveButton.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
ReceiveAllPointRewards();
}));
}
private void InitializePlate(int index, GameObject plate)
{
if (index < _rewardInfoList.Count)
{
SetRewardItem(plate, _rewardInfoList[index]);
}
}
private void SetRewardItem(GameObject item, QuestRewardInfo reward)
{
AchievementWindowBase component = item.GetComponent<AchievementWindowBase>();
switch (reward.Status)
{
case QuestRewardInfo.QuestRewardStatusList.NotAcheived:
component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointRunning, _resourceHandler, RequestQuestPointInfoTask);
break;
case QuestRewardInfo.QuestRewardStatusList.NotReceived:
component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointClear, _resourceHandler, RequestQuestPointInfoTask);
break;
case QuestRewardInfo.QuestRewardStatusList.Received:
component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointReceived, _resourceHandler, RequestQuestPointInfoTask);
break;
}
}
private void ReceiveAllPointRewards()
{
QuestRewardReceiveAllTask task = new QuestRewardReceiveAllTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
DialogCreator.CreateRewardReceiveDialog(task.ReceiveRewardList);
RequestQuestPointInfoTask();
}));
}
}