Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
33 lines
624 B
C#
33 lines
624 B
C#
using System.Collections.Generic;
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using Wizard.Battle.Player.ClassCharacter;
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namespace Wizard;
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public class HighRankEffectInfo
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{
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public string Prefab = "";
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public int Delay;
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public int Layer;
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public List<string> Motions = new List<string>();
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public string TargetBoneName = "";
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public bool IsTrackRotation;
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public bool IsEffectMotion(ClassCharaPrm.MotionType motion)
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{
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if (HighRankSpineClassCharacter.IsEvolveMotion(motion))
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{
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if (Motions.Count != 0)
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{
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return Motions.Contains("extra");
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}
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return true;
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}
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return Motions.Contains(motion.ToString());
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}
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}
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