Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlayedCardContainer.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

193 lines
6.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class AIPlayedCardContainer
{
private List<AIVirtualCard> _allyTurnPlayedCardList;
private List<AIVirtualCard> _allyInGamePlayedCardList;
private List<AIVirtualCard> _allyPreviousTurnPlayedCardList;
private List<AIVirtualCard> _enemyTurnPlayedCardList;
private List<AIVirtualCard> _enemyInGamePlayedCardList;
private List<AIVirtualCard> _enemyPreviousTurnPlayedCardList;
public int AllyTurnPlayedCardCount => _allyTurnPlayedCardList.Count;
public int AllyInGamePlayedCardCount => _allyInGamePlayedCardList.Count;
public AIPlayedCardContainer()
{
_allyTurnPlayedCardList = new List<AIVirtualCard>();
_allyInGamePlayedCardList = new List<AIVirtualCard>();
_allyPreviousTurnPlayedCardList = new List<AIVirtualCard>();
_enemyTurnPlayedCardList = new List<AIVirtualCard>();
_enemyInGamePlayedCardList = new List<AIVirtualCard>();
_enemyPreviousTurnPlayedCardList = new List<AIVirtualCard>();
}
public AIPlayedCardContainer(AIPlayedCardContainer source)
{
_allyTurnPlayedCardList = new List<AIVirtualCard>(source._allyTurnPlayedCardList);
_allyInGamePlayedCardList = new List<AIVirtualCard>(source._allyInGamePlayedCardList);
_allyPreviousTurnPlayedCardList = new List<AIVirtualCard>(source._allyPreviousTurnPlayedCardList);
_enemyTurnPlayedCardList = new List<AIVirtualCard>(source._enemyTurnPlayedCardList);
_enemyInGamePlayedCardList = new List<AIVirtualCard>(source._enemyInGamePlayedCardList);
_enemyPreviousTurnPlayedCardList = new List<AIVirtualCard>(source._enemyPreviousTurnPlayedCardList);
}
public AIPlayedCardContainer Clone()
{
return new AIPlayedCardContainer(this);
}
public void Validate(AIPlayedCardContainer source)
{
}
private void CopyPreviousPlayCardOnTurnShift(AIVirtualTurnStartInfo turnStartSituation)
{
if (turnStartSituation != null)
{
if (turnStartSituation.Actor.IsAlly)
{
_enemyPreviousTurnPlayedCardList = new List<AIVirtualCard>(_enemyTurnPlayedCardList);
}
else
{
_allyPreviousTurnPlayedCardList = new List<AIVirtualCard>(_allyTurnPlayedCardList);
}
}
}
public void ClearInTurn(AIVirtualTurnStartInfo turnStartSituation = null)
{
CopyPreviousPlayCardOnTurnShift(turnStartSituation);
_allyTurnPlayedCardList.Clear();
_enemyTurnPlayedCardList.Clear();
}
public void ClearAll()
{
ClearInTurn();
_allyInGamePlayedCardList.Clear();
_enemyInGamePlayedCardList.Clear();
_allyPreviousTurnPlayedCardList.Clear();
_enemyPreviousTurnPlayedCardList.Clear();
}
public int GetPlayedCountInTurn(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
return AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false)?.Count ?? 0;
}
public int GetPlayedCountInPreviousTurn(bool isAllyList, List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
return AIFilteringUtility.MultipleFiltering(isAllyList ? _allyPreviousTurnPlayedCardList : _enemyPreviousTurnPlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false)?.Count ?? 0;
}
public int GetAllPlayedCountInTurn(bool isAITurn)
{
return (isAITurn ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList)?.Count ?? 0;
}
public int GetPlayedCountInGame(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
int num = 0;
num = ((!AIPlayPtnUtility.IsInPlayPtn(tagOwner, playPtn)) ? (num + AIPlayPtnUtility.GetPlayPtnCardCount(filters, tagOwner, playPtn, situation)) : (num + AIPlayPtnUtility.GetBeforePlayPtnCount(filters, tagOwner, playPtn, situation)));
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
if (list != null)
{
num += list.Count;
}
return num;
}
public int GetPlayedNameCount(List<AIScriptTokenBase> filters, AIScriptTokenArgType turnOrGame, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> list = null;
switch (turnOrGame)
{
case AIScriptTokenArgType.TURN:
list = (tagOwner.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList);
break;
case AIScriptTokenArgType.GAME:
list = (tagOwner.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList);
break;
default:
AIConsoleUtility.LogError($"GetPlayedNameCount() error!! turnOrGame == {turnOrGame}");
return 0;
}
if (list == null || list.Count <= 0)
{
return 0;
}
return AIFilteringUtility.GetCardNameCountFromList(list, filters, tagOwner, playPtn, situation);
}
public bool IsPlayedAsAccelerate(AIVirtualCard card)
{
CardParameter baseParameter = card.BaseCard.BaseParameter;
if (!card.IsSpell || baseParameter.BaseCardId == baseParameter.ResourceCardId || !IsPlayedCard(card))
{
return false;
}
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseParameter.ResourceCardId);
if (cardParameterFromId == null)
{
return false;
}
if (cardParameterFromId.Cost > baseParameter.Cost && cardParameterFromId.CharType == CardBasePrm.CharaType.NORMAL)
{
return true;
}
return false;
}
public bool IsPlayedAsCrystalize(AIVirtualCard card)
{
if (!IsPlayedCard(card) || !card.IsAmulet)
{
return false;
}
if (card.BaseCard.TransformInfo.Type != BattleCardBase.TransformType.Crystallize)
{
return false;
}
return true;
}
public bool IsPlayedCard(AIVirtualCard card)
{
return (card.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList).Any((AIVirtualCard c) => c.IsSameCard(card));
}
public void AddPlayedCard(AIVirtualCard card)
{
if (!IsPlayedCard(card))
{
List<AIVirtualCard> container = (card.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList);
AIParamQuery.AddElementToList(card, container);
List<AIVirtualCard> container2 = (card.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList);
AIParamQuery.AddElementToList(card, container2);
}
}
public void RollBackFromOneRecord(AIVirtualFieldRollBackRecord.PlayedCardContainerRecord rollBackRecord)
{
for (int num = _allyTurnPlayedCardList.Count - 1; num >= rollBackRecord.AllyTurnPlayedCardCount; num--)
{
_allyTurnPlayedCardList.RemoveAt(num);
}
for (int num2 = _allyInGamePlayedCardList.Count - 1; num2 >= rollBackRecord.AllyInGamePlayedCardCount; num2--)
{
_allyInGamePlayedCardList.RemoveAt(num2);
}
}
}