Files
SVSimServer/SVSim.BattleEngine/Engine/SingleBattleMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

435 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using Wizard;
using Wizard.Battle;
using Wizard.Battle.Recovery;
using Wizard.Battle.View.Vfx;
using Wizard.BattleMgr;
public class SingleBattleMgr : BattleManagerBase
{
private bool? _isPlayerFirstTurn;
public IBattleMgrContentsCreator ContentsCreator => _contentsCreator;
public AIBattleInfoReceiver BattleInfoReceiver { get; protected set; }
public event Action OnBattleRetire;
public SingleBattleMgr(IBattleMgrContentsCreator contentsCreator)
: base(contentsCreator)
{
}
public override IInnerOptionsBuilder CreateEnemyInnerOptionsBuilder()
{
return new EnemyAIInnerOptionsBuilder();
}
protected override void SetupEvent()
{
base.SetupEvent();
BattlePlayer.OnShortageDeck += () => OnShortageDeck(BattlePlayer);
BattleEnemy.OnShortageDeck += () => OnShortageDeck(BattleEnemy);
BattlePlayer.OnTurnEndFinish += delegate
{
base.IsTurnEnd = false;
VfxBase result = ControlTurnStartOpponent();
base.IsTurnEnd = true;
return result;
};
BattleEnemy.OnTurnEndFinish += delegate
{
base.IsTurnEnd = false;
VfxBase result = ControlTurnStartPlayer();
base.IsTurnEnd = true;
return result;
};
}
public override void SetupBattlePlayersEvent()
{
base.SetupBattlePlayersEvent();
if (BattlePlayer.PlayerEmotion.IsContainsEmotionType(ClassCharaPrm.EmotionType.NEGOTIATION_1))
{
SetUpStoryNegotiationsEmote();
}
if (BattlePlayer.PlayerEmotion.IsContainsEmotionType(ClassCharaPrm.EmotionType.PLAYER_TURN_START_1))
{
SetUpStoryPlayerTurnStartEmote();
}
switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
{
case DataMgr.BattleType.BossRushQuest:
case DataMgr.BattleType.SecretBossQuest:
SetUpBossRushSpecialSkill();
break;
case DataMgr.BattleType.Story:
case DataMgr.BattleType.Quest:
SetUpStorySpecialBattle();
break;
}
}
private void SetUpBossRushSpecialSkill()
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
BossRushBattleData bossRushBattleData = dataMgr.BossRushBattleData;
if (specialBattleSettingInfo == null || bossRushBattleData == null)
{
return;
}
_isPlayerFirstTurn = specialBattleSettingInfo.IsPlayerFirstTurn;
BattlePlayer.PpTotal = specialBattleSettingInfo.PlayerStartPp;
BattleEnemy.PpTotal = specialBattleSettingInfo.EnemyStartPp;
BattlePlayer.SetPpTotal(BattlePlayer.PpTotal, isUpdatePp: true, null);
BattleEnemy.SetPpTotal(BattleEnemy.PpTotal, isUpdatePp: true, null);
string[] playerAttachSkills = specialBattleSettingInfo.PlayerAttachSkills;
string[] enemyAttachSkills = specialBattleSettingInfo.EnemyAttachSkills;
List<BossRushSpecialSkill> list = new List<BossRushSpecialSkill>();
if (bossRushBattleData.PlayerSkillList != null)
{
list.AddRange(bossRushBattleData.PlayerSkillList);
}
if (bossRushBattleData.EnemySkill != null)
{
list.Add(bossRushBattleData.EnemySkill);
}
List<BossRushSpecialSkill> list2 = new List<BossRushSpecialSkill>();
for (int i = 0; i < list.Count(); i++)
{
for (int num = 0; num < list.ElementAt(i).SkillText.Split(',').Length; num++)
{
list2.Add(list.ElementAt(i));
}
}
List<AttachInfo> source = SetUpAttachSkill(playerAttachSkills, enemyAttachSkills);
for (int j = 0; j < source.Count(); j++)
{
AttachInfo attachInfo = source.ElementAt(j);
BossRushSpecialSkill bossRushSpecialSkill = list2.ElementAt(j);
if (attachInfo._classCard.SelfBattlePlayer.IsPlayer)
{
attachInfo._attachSkill.SkillPrm.ownerCard = CardCreatorBase.CreateSpecialSkillCard(bossRushSpecialSkill.OriginalCardId, attachInfo._classCard.SelfBattlePlayer.IsPlayer, 0, SBattleLoad, this, base.BattleResourceMgr, NullInnerOptionsBuilder.GetInstance(), list2.ElementAt(j));
}
attachInfo._classCard.SelfBattlePlayer.BossRushSpecialSkillList.Add(bossRushSpecialSkill);
BuffInfo buffInfo = new BuffInfo(attachInfo._attachSkill.SkillPrm.ownerCard.BaseParameter.BaseCardId, attachInfo._attachSkill.SkillPrm.ownerCard.BaseParameter.BaseCardId, attachInfo._attachSkill);
buffInfo.SpecialSkillInfo = bossRushSpecialSkill;
buffInfo.SkillFrom.SkillPrm.ownerCard = attachInfo._attachSkill.SkillPrm.ownerCard;
attachInfo._classCard.AddBuffInfo(buffInfo);
}
}
protected virtual void SetUpStoryNegotiationsEmote()
{
Func<SkillProcessor, VfxBase> callOneTime = null;
if (BattleEnemy.Turn == 0)
{
callOneTime = delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
{
BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_1, 0f));
sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_1, 0f));
SetUpStoryNegotiationsEmote();
}
return sequentialVfxPlayer;
};
BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
}
else if (BattleEnemy.Turn == 1)
{
callOneTime = delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
{
BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_2, 0f));
sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_2, 0f));
SetUpStoryNegotiationsEmote();
}
return sequentialVfxPlayer;
};
BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
}
else
{
if (BattleEnemy.Turn != 2)
{
return;
}
callOneTime = delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
{
BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_3, 0f));
sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_3, 0f));
SetUpStoryNegotiationsEmote();
}
return sequentialVfxPlayer;
};
BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
}
}
private void SetUpStoryPlayerTurnStartEmote()
{
Func<SkillProcessor, VfxBase> callOneTime = null;
if (BattlePlayer.Turn == 0)
{
callOneTime = delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
BattlePlayer.OnTurnStartBeforeDraw -= callOneTime;
sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.PLAYER_TURN_START_1, 0f));
sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
return sequentialVfxPlayer;
};
BattlePlayer.OnTurnStartBeforeDraw += callOneTime;
}
}
private void SetUpStorySpecialBattle()
{
DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo;
if (specialBattleSettingInfo != null)
{
_isPlayerFirstTurn = specialBattleSettingInfo.IsPlayerFirstTurn;
SetUpAttachSkill(specialBattleSettingInfo.PlayerAttachSkills, specialBattleSettingInfo.EnemyAttachSkills);
BattlePlayer.PpTotal = specialBattleSettingInfo.PlayerStartPp;
BattleEnemy.PpTotal = specialBattleSettingInfo.EnemyStartPp;
BattlePlayer.SetPpTotal(BattlePlayer.PpTotal, isUpdatePp: true, null);
BattleEnemy.SetPpTotal(BattleEnemy.PpTotal, isUpdatePp: true, null);
}
}
private List<AttachInfo> SetUpAttachSkill(string[] playerAttachSkills, string[] enemyAttachSkills)
{
List<AttachInfo> list = new List<AttachInfo>();
for (int i = 0; i < playerAttachSkills.Length; i++)
{
AttachInfo attachInfo = AddAttachSkillToClass(isPlayer: true, playerAttachSkills[i]);
if (attachInfo != null)
{
list.Add(attachInfo);
}
}
for (int j = 0; j < enemyAttachSkills.Length; j++)
{
AttachInfo attachInfo2 = AddAttachSkillToClass(isPlayer: false, enemyAttachSkills[j]);
if (attachInfo2 != null)
{
list.Add(attachInfo2);
}
}
for (int k = 0; k < list.Count; k++)
{
AttachInfo attachInfo3 = list[k];
SkillBase skillBase = Skill_attach_skill.CreateAndAttachSkill(attachInfo3._classCard, attachInfo3._attachSkill, attachInfo3._targetSkillBuildInfo);
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(skillBase.SkillPrm.buildInfo._effectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true);
skillBase.SkillPrm.resourceMgr.LoadEffectBattle(assetTypePath, skillBase.SkillPrm.buildInfo._effectPath, skillBase.SkillPrm.buildInfo._sePath);
}
return list;
}
public void SingleBattleFirstRecoverySetting()
{
StartRecoveryRecording();
}
protected override void FirstRecoverySetting()
{
EmotionDataSetting();
}
private void EmotionDataSetting()
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
if (dataMgr.m_BattleType != DataMgr.BattleType.Story)
{
if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
{
string playerEmotionId = ((dataMgr.QuestBattleData != null && dataMgr.QuestBattleData.PlayerEmotionOverride != 0) ? dataMgr.QuestBattleData.PlayerEmotionOverride.ToString() : string.Empty);
dataMgr.SetPlayerEmotionId(playerEmotionId);
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
{
string playerEmotionId2 = ((dataMgr.BossRushBattleData != null && dataMgr.BossRushBattleData.PlayerEmotionOverride != 0) ? dataMgr.BossRushBattleData.PlayerEmotionOverride.ToString() : string.Empty);
dataMgr.SetPlayerEmotionId(playerEmotionId2);
}
else
{
dataMgr.SetPlayerEmotionId("");
}
}
if (dataMgr.m_BattleType != DataMgr.BattleType.Story)
{
if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
{
string enemyEmotionId = ((dataMgr.QuestBattleData != null && dataMgr.QuestBattleData.EnemyEmotionOverride != 0) ? dataMgr.QuestBattleData.EnemyEmotionOverride.ToString() : string.Empty);
dataMgr.SetEnemyEmotionId(enemyEmotionId);
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
{
string enemyEmotionId2 = ((dataMgr.BossRushBattleData != null && dataMgr.BossRushBattleData.EnemyEmotionOverride != 0) ? dataMgr.BossRushBattleData.EnemyEmotionOverride.ToString() : string.Empty);
dataMgr.SetEnemyEmotionId(enemyEmotionId2);
}
else
{
dataMgr.SetEnemyEmotionId("");
}
}
}
protected override int GetFirstAttack(int FirstAttack)
{
bool? didPlayerGoFirst = _contentsCreator.RecoveryManager.DidPlayerGoFirst;
if (didPlayerGoFirst.HasValue)
{
if (!didPlayerGoFirst.Value)
{
return 1;
}
return 0;
}
if (_isPlayerFirstTurn.HasValue)
{
if (_isPlayerFirstTurn == true)
{
return 0;
}
return 1;
}
return base.GetFirstAttack(FirstAttack);
}
public override void SetupEnemyAI()
{
EnemyAI enemyAI = new SoloBattleEnemyAI();
enemyAI.LoadBufferedBattleState();
EnemyAI = enemyAI;
BattleInfoReceiver = new AIBattleInfoReceiver(EnemyAI);
EnemyAI.InitOnGame(BattleEnemy, BattlePlayer);
if (!enemyAI.IsRankMatchAI)
{
enemyAI.EmoteCtrl().SetUpEmoteEvent(BattleEnemy, BattlePlayer, OperateMgr);
}
BattleEnemy.EnableEnemyAI = true;
}
public override void SetupInitialGameState(bool isPlayerFirstTurn, bool isRandomDraw, int playerMaxLife, int enemyMaxLife)
{
enemyMaxLife = AITestGlobal.AI_MAX_LIFE;
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
if ((dataMgr.m_BattleType == DataMgr.BattleType.Story || dataMgr.IsQuestBattleType()) && specialBattleSettingInfo != null)
{
if (dataMgr.m_BattleType != DataMgr.BattleType.BossRushQuest && dataMgr.m_BattleType != DataMgr.BattleType.SecretBossQuest)
{
playerMaxLife = specialBattleSettingInfo.PlayerStartMaxLife;
}
else
{
(BattlePlayer.Class as ClassBattleCardBase).BossRushStartLife = specialBattleSettingInfo.PlayerStartMaxLife;
}
enemyMaxLife = specialBattleSettingInfo.EnemyStartMaxLife;
}
if (dataMgr.m_BattleType == DataMgr.BattleType.Practice && Data.CurrentFormat == Format.Avatar)
{
dataMgr.SetPlayerAvatarBattleInfo(dataMgr.GetPlayerCharaId().ToString());
dataMgr.ClearEnemyAvatarBattleInfo();
}
base.SetupInitialGameState(isPlayerFirstTurn, isRandomDraw, playerMaxLife, enemyMaxLife);
if ((dataMgr.m_BattleType == DataMgr.BattleType.Story || dataMgr.IsQuestBattleType()) && specialBattleSettingInfo != null)
{
if ((dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest) && specialBattleSettingInfo.PlayerStartMaxLife > playerMaxLife)
{
BattlePlayer.Class.SkillApplyInformation.GiveCombatValueModifier(null, new MaxLifeSetModifier(specialBattleSettingInfo.PlayerStartMaxLife), null);
BattlePlayer.Class.ApplyHealing(new BattleCardBase.HealParam(specialBattleSettingInfo.PlayerStartMaxLife - BattlePlayer.Class.Life, BattlePlayer.Class, BattlePlayer.Class), null);
}
if (specialBattleSettingInfo.PlayerStartLife < specialBattleSettingInfo.PlayerStartMaxLife)
{
BattlePlayer.Class.ApplyDamage(null, new BattleCardBase.DamageParam(specialBattleSettingInfo.PlayerStartMaxLife - specialBattleSettingInfo.PlayerStartLife, BattlePlayer.Class), doesAttackerPossessKiller: false, isReflectedDamage: false, null, null);
}
}
AITestGlobal.AI_MAX_LIFE = 20;
}
public override void FinishBattle()
{
GameMgr.GetIns().GetDataMgr().ClearSpecialBattleSettingInfo();
EnemyAI.StopEnemyAI();
}
public override void DisposeBattleGameObj()
{
base.DisposeBattleGameObj();
BattleCoroutine.GetInstance().StopAllCoroutines();
EnemyAICoroutine.GetInstance().StopAllCoroutines();
}
public void RecordChangeAI(string logicName, int operationQueueCount)
{
if (_contentsCreator.RecoveryRecordManager is SingleBattleRecoveryRecordManager singleBattleRecoveryRecordManager)
{
singleBattleRecoveryRecordManager.RecordChangeAI(logicName, operationQueueCount);
}
}
public override void PlayRetire()
{
if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile() && GameMgr.GetIns().GetDataMgr().BossRushBattleData == null)
{
GameMgr.GetIns().GetDataMgr().SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
RecoveryRecordManagerBase.DeleteRecoveryFile();
}
base.PlayRetire();
this.OnBattleRetire.Call();
}
public override void Update(float dt)
{
base.Update(dt);
LifeZeroActivateLeonSkillIfNeeded();
}
public void LifeZeroActivateLeonSkillIfNeeded()
{
if (!BattleEnemy.Class.SkillApplyInformation.IsLifeZeroActivateLeonSkill)
{
return;
}
bool flag = false;
int num = BattleEnemy.Class.BaseMaxLife;
int num2 = BattleEnemy.Class.BaseMaxLife;
int count = BattleEnemy.Class.SkillApplyInformation.LifeModifierList.Count;
for (int i = 0; i < count; i++)
{
ICardLifeModifier cardLifeModifier = BattleEnemy.Class.SkillApplyInformation.LifeModifierList[i];
num2 = cardLifeModifier.CalcMaxLife(num2);
num = cardLifeModifier.CalcLife(num);
num = Math.Min(num, num2);
if (num <= 0)
{
flag = true;
break;
}
}
if (BattleEnemy.Class.Life <= 0 || flag)
{
base.VfxMgr.RegisterSequentialVfx(((ClassBattleCardBase)BattleEnemy.Class).LifeZeroActivateLeonSkill());
}
}
}