Files
SVSimServer/SVSim.EmulatedEntrypoint/Matching/IBotRoster.cs
gamer147 a55187e10e feat(matching): IBotRoster + hardcoded BotRoster fixture (8 bots, one per class)
AIBotProfile carries the cosmetic metadata the AI rank-battle start
endpoint composes into oppo_info. BotRoster.Pick is deterministic per
MatchContext so mid-flight retries get the same opponent. ai_id values
4001..4008 are placeholders per the existing ai-start.md TODO — we have
no live capture of the prod catalog.

Future improvement: migrate Roster to a bot-roster.json seed under
SVSim.Bootstrap/Data/seeds/ for editability without rebuilds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 01:15:41 -04:00

22 lines
751 B
C#

using SVSim.BattleNode.Bridge;
namespace SVSim.EmulatedEntrypoint.Matching;
/// <summary>
/// Picks a bot opponent for an incoming AI rank battle. Used by
/// <c>RankBattleController.AiStart</c> to compose <c>oppo_info</c>.
/// </summary>
/// <remarks>
/// Phase 3 ships a hardcoded fixture; future improvement is to migrate the roster
/// to <c>SVSim.Bootstrap/Data/seeds/bot-roster.json</c> for editability without
/// rebuilds. See spec § Future improvements.
/// </remarks>
public interface IBotRoster
{
/// <summary>
/// Returns a bot profile for the calling viewer. Deterministic per
/// <see cref="MatchContext"/> — the same context value returns the same bot.
/// </summary>
AIBotProfile Pick(MatchContext selfCtx);
}