Files
SVSimServer/SVSim.BattleNode
gamer147 a3e445cf2f refactor(battle-node): replace int IsSelf with CardOwner enum on mined-token tuples
MineAddOps/MineChoicePicks/MineCopyTokens return types and all
extraction casts changed from int to CardOwner. The 4 routing
comparisons in BattleSessionState now read isSelf == CardOwner.Self
instead of isSelf == 1.

No wire or behavioral change — CardOwner was already in use on the
wire-facing side (OppoTargetEntry, UnapprovedCardEntry); this extends
it to the internal mining path so the bare-int transpose risk is gone.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-04 22:25:01 -04:00
..

SVSim.BattleNode

Socket.IO node-server emulation for in-battle real-time traffic — the second of prod's 4-server topology. Handles Matched / BattleStart / Deal / per-action PlayActions / Echo / TurnEnd between a client and a server-side opponent, for TK2 PvP and AI rank battles.

Documentation lives in the outer repo

This project's canonical reference is a single hub doc in the outer SVSim repo (this directory is an inner git repo, so the doc isn't tracked alongside the code):

docs/battle-node.md (from the SVSim root) — architecture, the dispatch matrix by battle type, connect handshake + crypto, BattleFinish wire-result semantics, SIO/EIO event coverage, reliability (pubSeq/playSeq/Gungnir), wire-format gotchas, where-to-extend, the manual smoke walkthrough, and the consolidated open-items list.

Relative path from here: ../../../docs/battle-node.md.

Detailed per-URI wire shapes are in docs/api-spec/in-battle/; the hub links into them.

Keep docs/battle-node.md updated in the same change whenever you alter node behavior.