Files
SVSimServer/SVSim.UnitTests/Integration/Guild/GuildChatPollTests.cs
gamer147 754b2ca466 fix(guild_chat): wait_interval as raw int + capture-replay request field name
Remove StringifiedIntConverter from GuildChatMessagesResponse.WaitInterval so the
wire emits a raw JSON number (3) matching prod, not a quoted string ("3").
Update GuildChatPollTests (2 assertions) and GuildCaptureReplayTests (1 assertion +
comment) to expect JsonValueKind.Number. Fix last_message_id → start_message_id typo
in GuildChatMessages_Member_ReturnsProdShape request body.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 15:40:30 -04:00

370 lines
18 KiB
C#

using System.Net.Http.Json;
using System.Text.Json;
using SVSim.Database.Entities.Guild;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Integration.Guild;
/// <summary>
/// Integration tests for POST /guild_chat/messages — window query + system-event accumulation.
///
/// Uses the REAL GuildChatService (not a spy) so EmitSystemEventAsync actually inserts rows.
/// </summary>
public class GuildChatPollTests
{
private const string Vid = "0";
private const int Sid = 0;
private const string Stk = "";
private static object BaseBody() => new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk };
private static int GetStringifiedInt(JsonElement el, string prop)
=> int.Parse(el.GetProperty(prop).GetString()!);
private static long GetStringifiedLong(JsonElement el, string prop)
=> long.Parse(el.GetProperty(prop).GetString()!);
// ─── Helper: create a guild and return its guild_id ───────────────────────
private static async Task<int> CreateGuildAsync(HttpClient client, string name, int joinCondition = 1)
{
var createResp = await client.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = name,
activity = 1,
join_condition = joinCondition,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
Assert.That(createResp.IsSuccessStatusCode, Is.True,
$"create failed: {await createResp.Content.ReadAsStringAsync()}");
var infoResp = await client.PostAsync("/guild/info",
JsonContent.Create(BaseBody()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(infoJson);
return GetStringifiedInt(doc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
}
// ─── Helper: POST /guild_chat/messages and parse response ────────────────
private static async Task<JsonElement> PollAsync(
HttpClient client,
int startMessageId = 0,
int direction = 1, // OLD
int waitInterval = 3)
{
var resp = await client.PostAsync("/guild_chat/messages",
JsonContent.Create(new
{
start_message_id = startMessageId,
direction = direction,
wait_interval = waitInterval,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
Assert.That(resp.IsSuccessStatusCode, Is.True,
$"messages HTTP failed: {await resp.Content.ReadAsStringAsync()}");
var json = await resp.Content.ReadAsStringAsync();
var doc = JsonDocument.Parse(json);
return doc.RootElement.Clone();
}
// =========================================================================
// Test 1: fresh guild → poll returns exactly one CreateGuild message
// =========================================================================
[Test]
public async Task Poll_freshGuild_direction_OLD_returns_one_CreateGuild_event()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_001UL, "ChatPollLeader1");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
await CreateGuildAsync(leaderClient, "ChatPollGuild1");
var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
var messages = root.GetProperty("chat_message");
Assert.That(messages.GetArrayLength(), Is.EqualTo(1),
$"Expected 1 message after create, got: {root}");
var msg0 = messages[0];
Assert.That(GetStringifiedInt(msg0, "message_type"), Is.EqualTo((int)GuildChatMessageType.CreateGuild),
"First message must be CreateGuild (type=8)");
Assert.That(GetStringifiedLong(msg0, "viewer_id"), Is.EqualTo(leaderId),
"Author must be the guild creator");
Assert.That(GetStringifiedLong(msg0, "message_id"), Is.GreaterThan(0),
"message_id must be positive");
}
// =========================================================================
// Test 2: leader creates guild → member joins → poll OLD returns both in order
// =========================================================================
[Test]
public async Task Poll_afterJoin_direction_OLD_returns_CreateGuild_then_Join_in_order()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_002UL, "ChatPollLeader2");
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_003UL, "ChatPollMember2");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
using var memberClient = factory.CreateAuthenticatedClient(memberId);
// Create guild (FREE join)
await CreateGuildAsync(leaderClient, "ChatPollGuild2", joinCondition: 1);
// Member joins (FREE)
var joinResp = await memberClient.PostAsync("/guild/join",
JsonContent.Create(new
{
guild_id = 0, // will be looked up — but we need the real one
from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
// The join needs the real guild_id — let's get it from leader's info first
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var infoDoc = JsonDocument.Parse(infoJson);
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
// Retry join with real guildId
var joinResp2 = await memberClient.PostAsync("/guild/join",
JsonContent.Create(new
{
guild_id = guildId,
from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
Assert.That(joinResp2.IsSuccessStatusCode, Is.True,
$"join failed: {await joinResp2.Content.ReadAsStringAsync()}");
// Leader polls
var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
var messages = root.GetProperty("chat_message");
Assert.That(messages.GetArrayLength(), Is.EqualTo(2),
$"Expected 2 messages (CreateGuild + Join), got: {root}");
// Messages should be ordered oldest-to-newest (ascending message_id)
long id0 = GetStringifiedLong(messages[0], "message_id");
long id1 = GetStringifiedLong(messages[1], "message_id");
Assert.That(id0, Is.LessThan(id1), "Messages must be ordered oldest-to-newest");
int type0 = GetStringifiedInt(messages[0], "message_type");
int type1 = GetStringifiedInt(messages[1], "message_type");
Assert.That(type0, Is.EqualTo((int)GuildChatMessageType.CreateGuild), "First msg must be CreateGuild");
Assert.That(type1, Is.EqualTo((int)GuildChatMessageType.Join), "Second msg must be Join");
}
// =========================================================================
// Test 3: direction=NEW returns only messages with message_id > start
// =========================================================================
[Test]
public async Task Poll_direction_NEW_returns_only_messages_after_start()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_004UL, "ChatPollLeader3");
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_005UL, "ChatPollMember3");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
using var memberClient = factory.CreateAuthenticatedClient(memberId);
await CreateGuildAsync(leaderClient, "ChatPollGuild3", joinCondition: 1);
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var infoDoc = JsonDocument.Parse(infoJson);
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
// Poll to get the CreateGuild message_id
var firstPoll = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
var firstMsgs = firstPoll.GetProperty("chat_message");
Assert.That(firstMsgs.GetArrayLength(), Is.EqualTo(1), "Should have 1 msg before join");
int createGuildMsgId = (int)GetStringifiedLong(firstMsgs[0], "message_id");
// Member joins
await memberClient.PostAsync("/guild/join",
JsonContent.Create(new
{
guild_id = guildId,
from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
// Poll NEW from createGuildMsgId — should return only the Join message (exclusive: > start)
var newPoll = await PollAsync(leaderClient, startMessageId: createGuildMsgId, direction: 2 /* NEW */);
var newMsgs = newPoll.GetProperty("chat_message");
// direction=NEW uses strict > (exclusive): the CreateGuild message at message_id=createGuildMsgId
// must NOT appear; only messages with message_id strictly greater than start are returned.
bool hasCreateGuild = false;
bool hasJoin = false;
for (int i = 0; i < newMsgs.GetArrayLength(); i++)
{
int msgType = GetStringifiedInt(newMsgs[i], "message_type");
long msgId = GetStringifiedLong(newMsgs[i], "message_id");
if (msgType == (int)GuildChatMessageType.CreateGuild)
hasCreateGuild = true;
if (msgType == (int)GuildChatMessageType.Join)
{
hasJoin = true;
Assert.That(msgId, Is.GreaterThan(createGuildMsgId),
"Join message_id must be greater than the CreateGuild id");
}
// Every returned message must have message_id strictly > start (exclusive semantics)
Assert.That(msgId, Is.GreaterThan(createGuildMsgId),
$"direction=NEW must be exclusive: message_id {msgId} must be > start {createGuildMsgId}");
}
Assert.That(hasCreateGuild, Is.False,
"direction=NEW (exclusive) must NOT include the message at start itself");
Assert.That(hasJoin, Is.True, "direction=NEW poll must include the Join message");
}
// =========================================================================
// Test 4: direction=BOTH returns a window around start_message_id
// =========================================================================
[Test]
public async Task Poll_direction_BOTH_returns_window_around_start()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_006UL, "ChatPollLeader4");
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_007UL, "ChatPollMember4");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
using var memberClient = factory.CreateAuthenticatedClient(memberId);
await CreateGuildAsync(leaderClient, "ChatPollGuild4", joinCondition: 1);
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var infoDoc = JsonDocument.Parse(infoJson);
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
// Member joins → we now have CreateGuild (id=1) + Join (id=2)
await memberClient.PostAsync("/guild/join",
JsonContent.Create(new
{
guild_id = guildId,
from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
// BOTH around message_id=1 (the CreateGuild message)
var bothPoll = await PollAsync(leaderClient, startMessageId: 1, direction: 3 /* BOTH */);
var bothMsgs = bothPoll.GetProperty("chat_message");
// With only 2 messages, BOTH around 1 should return at least CreateGuild (id=1) in the result
Assert.That(bothMsgs.GetArrayLength(), Is.GreaterThanOrEqualTo(1),
"BOTH direction must return at least 1 message");
bool hasCreateGuild = false;
for (int i = 0; i < bothMsgs.GetArrayLength(); i++)
{
if (GetStringifiedInt(bothMsgs[i], "message_type") == (int)GuildChatMessageType.CreateGuild)
hasCreateGuild = true;
}
Assert.That(hasCreateGuild, Is.True, "BOTH window around id=1 must include CreateGuild");
}
// =========================================================================
// Test 5: users[] contains deduplicated profiles for all message authors
// =========================================================================
[Test]
public async Task Poll_users_list_contains_all_authors_deduplicated()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_008UL, "ChatPollLeader5");
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_009UL, "ChatPollMember5");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
using var memberClient = factory.CreateAuthenticatedClient(memberId);
await CreateGuildAsync(leaderClient, "ChatPollGuild5", joinCondition: 1);
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var infoDoc = JsonDocument.Parse(infoJson);
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
// Member joins — now we have 2 messages with 2 different authors
await memberClient.PostAsync("/guild/join",
JsonContent.Create(new
{
guild_id = guildId,
from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
var users = root.GetProperty("users");
Assert.That(users.GetArrayLength(), Is.EqualTo(2),
$"users[] must have 2 entries (leader + member), got: {root}");
var userIds = new HashSet<long>();
for (int i = 0; i < users.GetArrayLength(); i++)
{
userIds.Add(GetStringifiedLong(users[i], "viewer_id"));
}
Assert.That(userIds, Does.Contain(leaderId), "users[] must contain the leader's viewer_id");
Assert.That(userIds, Does.Contain(memberId), "users[] must contain the member's viewer_id");
}
// =========================================================================
// Test 6: viewer NOT in a guild gets empty result with idle interval
// =========================================================================
[Test]
public async Task Poll_viewerNotInGuild_returns_empty_with_idle_wait_interval()
{
using var factory = new SVSimTestFactory();
long lonelyId = await factory.SeedViewerAsync(76_561_198_500_000_010UL, "ChatPollLonely");
using var lonelyClient = factory.CreateAuthenticatedClient(lonelyId);
var root = await PollAsync(lonelyClient, startMessageId: 0, direction: 1);
var messages = root.GetProperty("chat_message");
Assert.That(messages.GetArrayLength(), Is.EqualTo(0),
"chat_message must be empty for a viewer not in a guild");
// wait_interval is a raw JSON number; idle default is ChatPollIdleSeconds (10)
Assert.That(root.TryGetProperty("wait_interval", out var waitEl), Is.True,
"Response must have 'wait_interval' field");
Assert.That(waitEl.ValueKind, Is.EqualTo(JsonValueKind.Number),
"'wait_interval' must be a raw JSON number (prod sends 3, not \"3\")");
Assert.That(waitEl.GetInt32(), Is.GreaterThan(0), "wait_interval must be positive");
}
// =========================================================================
// Test 7: wait_interval is smaller when messages were returned (active)
// vs no messages (idle)
// =========================================================================
[Test]
public async Task Poll_activeInterval_less_than_idleInterval_when_messages_returned()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_011UL, "ChatPollLeader6");
long lonelyId = await factory.SeedViewerAsync(76_561_198_500_000_012UL, "ChatPollLonely6");
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
using var lonelyClient = factory.CreateAuthenticatedClient(lonelyId);
await CreateGuildAsync(leaderClient, "ChatPollGuild6");
// Leader gets messages → active interval
var activePoll = await PollAsync(leaderClient, startMessageId: 0, direction: 1);
int activeWait = activePoll.GetProperty("wait_interval").GetInt32();
// Lonely viewer not in a guild → idle interval
var idlePoll = await PollAsync(lonelyClient, startMessageId: 0, direction: 1);
int idleWait = idlePoll.GetProperty("wait_interval").GetInt32();
Assert.That(activeWait, Is.LessThan(idleWait),
$"Active interval ({activeWait}s) must be less than idle interval ({idleWait}s)");
}
}