- ChangeRoleAsync: Leader-only role management with SubLeader cap check. Atomic leader transfer loads both member rows + Guild.LeaderViewerId in one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6) or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok. - /guild/change_role controller: calls ChangeRoleAsync, returns full updated member list (GuildChangeRoleResponse.Members[]). - /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then annotates each friend with is_join_guild from Viewer.GuildId column. - IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even though the atomic transfer path bypasses it via direct EF mutation. - Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer, no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip, is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
107 lines
4.2 KiB
C#
107 lines
4.2 KiB
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Repositories.Guild;
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public sealed class GuildRepository : IGuildRepository
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{
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private readonly SVSimDbContext _db;
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public GuildRepository(SVSimDbContext db) { _db = db; }
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public Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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public Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct);
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public Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds
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.Include(g => g.Members)
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.AsSplitQuery()
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.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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public Task<bool> NameExistsAsync(string name, CancellationToken ct = default)
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=> _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct);
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public async Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default)
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{
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_db.Guilds.Add(g);
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await _db.SaveChangesAsync(ct);
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return g;
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}
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public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.BreakupAt = brokenUpAt;
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await _db.SaveChangesAsync(ct);
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}
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public async Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
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string name, int activity, int joinCondition, int memberBucket,
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int maxMemberCap, int resultCap, CancellationToken ct = default)
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{
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IQueryable<Entities.Guild.Guild> q = _db.Guilds.Where(g => g.BreakupAt == null);
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if (!string.IsNullOrEmpty(name))
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q = q.Where(g => g.Name.Contains(name));
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if (activity != 0)
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q = q.Where(g => (int)g.Activity == activity);
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if (joinCondition != 0)
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q = q.Where(g => (int)g.JoinCondition == joinCondition);
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if (memberBucket is 1 or 2 or 3)
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{
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var (lo, hi) = memberBucket switch
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{
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1 => (1, 10),
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2 => (11, 25),
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_ => (26, maxMemberCap),
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};
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q = q
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.Select(g => new { Guild = g, MemberCount = _db.GuildMembers.Count(m => m.GuildId == g.GuildId) })
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.Where(x => x.MemberCount >= lo && x.MemberCount <= hi)
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.Select(x => x.Guild);
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}
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return await q.Take(resultCap).ToListAsync(ct);
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}
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public async Task UpdateActivityAndJoinConditionAsync(int guildId, int? activity, int? joinCondition, string? name = null, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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if (!string.IsNullOrWhiteSpace(name)) guild.Name = name;
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if (activity.HasValue) guild.Activity = (Entities.Guild.GuildActivity)activity.Value;
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if (joinCondition.HasValue) guild.JoinCondition = (Entities.Guild.GuildJoinCondition)joinCondition.Value;
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await _db.SaveChangesAsync(ct);
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}
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public async Task UpdateDescriptionAsync(int guildId, string description, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.Description = description;
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await _db.SaveChangesAsync(ct);
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}
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public async Task UpdateEmblemAsync(int guildId, long emblemId, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.EmblemId = emblemId;
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await _db.SaveChangesAsync(ct);
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}
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public async Task UpdateLeaderViewerIdAsync(int guildId, long newLeaderViewerId, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.LeaderViewerId = newLeaderViewerId;
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await _db.SaveChangesAsync(ct);
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}
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}
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