Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/StoryNotification.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

28 lines
689 B
C#

using LitJson;
namespace Wizard;
public class StoryNotification
{
public bool IsDisplayRibbon { get; private set; }
public bool IsDisplayBadge { get; private set; }
public void SetStoryNotification(JsonData data)
{
JsonData data2 = data["data"]["story_notification"];
IsDisplayRibbon = data2.GetValueOrDefault("is_display_ribbon", defaultValue: false);
IsDisplayBadge = data2.GetValueOrDefault("is_display_badge", defaultValue: false);
}
public void SetIsDisplayBadge(JsonData data)
{
IsDisplayBadge = data.GetValueOrDefault("is_display_badge", defaultValue: false);
}
public void TurnOffIsDisplayBadge()
{
IsDisplayBadge = false;
}
}