Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DrumrollDialog.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class DrumrollDialog : UIBase
{
[SerializeField]
private UtilityDrumrollScroll _drumroll;
public int CurrentIndex => _drumroll.CurrentIndex;
public static DialogBase Create(List<string> textList, int defaultIndex, Action<int> selectCallback, Action createCallback = null, Action<int> decideCallBack = null, string dialogTitle = "")
{
return Create(UnityEngine.Object.Instantiate(UIManager.GetInstance().DrumrollDialogPrefab), textList, defaultIndex, selectCallback, createCallback, decideCallBack, dialogTitle);
}
public static DialogBase Create(DrumrollDialog drumroll, List<string> textList, int defaultIndex, Action<int> selectCallback, Action createCallback = null, Action<int> decideCallBack = null, string dialogTitle = "")
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
if (dialogTitle.IsNotNullOrEmpty())
{
dialogBase.SetTitleLabel(dialogTitle);
}
dialogBase.SetObj(drumroll.gameObject);
drumroll.CreateDrumroll(textList, defaultIndex, selectCallback, createCallback);
dialogBase.onPushButton1 = delegate
{
decideCallBack.Call(drumroll.CurrentIndex);
};
return dialogBase;
}
private void CreateDrumroll(List<string> textList, int defaultIndex, Action<int> selectCallback, Action createCallback = null)
{
StartCoroutine(_drumroll.CreateDrumrollScroll_Coroutine(textList, defaultIndex, selectCallback, createCallback));
}
}