Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckConventionLeaderSkinUpdateTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

48 lines
1.0 KiB
C#

using LitJson;
namespace Wizard;
public class DeckConventionLeaderSkinUpdateTask : BaseTask
{
private class Param : BaseParam
{
public string tournament_id;
public int deck_no;
public int leader_skin_id;
}
private ConventionDeckList _deckList;
public DeckConventionLeaderSkinUpdateTask()
{
base.type = ApiType.Type.DeckLeaderSkinUpdateConvention;
}
public void SetParameter(int deckNo, int leaderSkinId, ConventionDeckList deckList)
{
_deckList = deckList;
Param param = new Param();
param.tournament_id = _deckList.Conventioninfo.Id;
param.deck_no = deckNo;
param.leader_skin_id = leaderSkinId;
base.Params = param;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["user_deck"];
int key = jsonData["deck_no"].ToInt();
int skinId = jsonData["leader_skin_id"].ToInt();
_deckList.DeckList[key].SetSkinId(skinId);
_deckList.DeckList[key].IsSkinRandom = false;
return num;
}
}