Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChatSendReplayListUI.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

54 lines
2.1 KiB
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChatSendReplayListUI
{
private const int DEPTH_REPLAY_SHARE_CONFIRM_DIALOG = 15;
private ChatReplayListDialog _prefabReplayShareDialog;
private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog;
private Action<ReplayInfoItem> _onDecideReplay;
private DialogBase _dialogReplayList;
public ChatSendReplayListUI(ChatReplayListDialog prefabReplayShareDialog, ChatReplaySendConfirmDialog prefabReplaySendConfirmDialog, Action<ReplayInfoItem> onDecideDeck)
{
_prefabReplayShareDialog = prefabReplayShareDialog;
_prefabReplaySendConfirmDialog = prefabReplaySendConfirmDialog;
_onDecideReplay = onDecideDeck;
}
public void CreateReplayListDialog()
{
_dialogReplayList = UIManager.GetInstance().CreateDialogClose();
_dialogReplayList.SetSize(DialogBase.Size.XL);
_dialogReplayList.SetTitleLabel(Data.SystemText.Get("OtherTop_0033"));
_dialogReplayList.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
ChatReplayListDialog chatReplayListDialog = UnityEngine.Object.Instantiate(_prefabReplayShareDialog);
_dialogReplayList.SetObj(chatReplayListDialog.gameObject);
chatReplayListDialog.Init(Data.ReplayInfo.Items, CreateReplaySelectConfirmDialog);
}
private void CreateReplaySelectConfirmDialog(ReplayInfoItem infoItem)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
dialogBase.SetTitleLabel(Data.SystemText.Get("Guild_Chat_0003"));
dialogBase.SetButtonText(Data.SystemText.Get("Guild_Chat_0026"));
dialogBase.SetPanelDepth(15);
ChatReplaySendConfirmDialog chatReplaySendConfirmDialog = UnityEngine.Object.Instantiate(_prefabReplaySendConfirmDialog);
dialogBase.SetObj(chatReplaySendConfirmDialog.gameObject);
chatReplaySendConfirmDialog.SetData(PlayerStaticData.UserName, PlayerStaticData.UserEmblemID, infoItem);
dialogBase.onPushButton1 = delegate
{
_onDecideReplay.Call(infoItem);
_dialogReplayList.Close();
};
}
}