Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public abstract class AISelectLogicArgumentBase
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{
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protected List<AIPolishConvertedExpression> _argumentList;
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public virtual AIScriptTokenArgType LogicType { get; }
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public AISelectLogicArgumentBase(List<string> args)
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{
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InitializeArgument(args);
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}
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public virtual void InitializeArgument(List<string> args)
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{
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if (args != null && args.Count > 0)
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{
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_argumentList = new List<AIPolishConvertedExpression>();
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for (int i = 0; i < args.Count; i++)
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{
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_argumentList.Add(new AIPolishConvertedExpression(args[i]));
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}
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}
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}
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public void SetSelectTarget(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType whichSelectType, List<int> playPtn, AISituationInfo situation)
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{
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if (candidates == null || candidates.Count <= 0)
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{
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return;
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}
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if (selectCount <= 0)
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{
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AIConsoleUtility.LogError($"AISelectLogicArgumentBase error!! selectCount == {selectCount}");
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}
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else if (selectCount == 1)
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{
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AIVirtualCard aIVirtualCard = SelectSingleTarget(candidates, tagOwner, field, playPtn, situation, AISelectTargetPattern.Best);
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if (aIVirtualCard != null)
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{
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situation.SetSingleTargetInInfo(aIVirtualCard, TargetSelectType.Default, whichSelectType);
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}
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}
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else
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{
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List<AIVirtualCard> list = SelectMultipleSelectedTargets(candidates, selectCount, tagOwner, field, playPtn, situation, AISelectTargetPattern.Best);
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if (list != null && list.Count > 0)
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{
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situation.SetMultipleTargetsInInfo(list, TargetSelectType.Default, AIRemovalType.None, whichSelectType);
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}
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}
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}
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protected void LogNotImplementMultipleSelect()
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{
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AIConsoleUtility.LogError($"{LogicType}: 複数ターゲット選択が未対応です。");
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}
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public abstract AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest);
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public abstract List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest);
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}
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