Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDefaultSelectLogicArgument.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

31 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class AIDefaultSelectLogicArgument : AISelectLogicArgumentBase
{
public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.DEFAULT_LOGIC;
public AIDefaultSelectLogicArgument(List<string> args)
: base(args)
{
}
public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
return candidates[0];
}
public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
int num = Mathf.Min(candidates.Count, selectCount);
List<AIVirtualCard> list = new List<AIVirtualCard>();
for (int i = 0; i < num; i++)
{
list.Add(candidates[i]);
}
return list;
}
}