Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkReplayBattleMgr.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

206 lines
7.0 KiB
C#

using System.Collections;
using UnityEngine;
using Wizard;
using Wizard.BattleMgr;
using Wizard.Replay;
public class NetworkReplayBattleMgr : NetworkWatchBattleMgr
{
public UIButton StopReplayBtn;
public UIButton ReplayForwardBtn;
public UIButton ReplaySkipBtn;
private UISprite ReplaySkipBtnSprite;
private const int NORMAL_SPEED = 1;
private const int SKIP_SPEED = 5;
protected const string PLAY_BUTTON_NAME = "btn_replay_play";
protected const string PAUSE_BUTTON_NAME = "btn_replay_pause";
private const string SKIP_BUTTON_NAME = "btn_replay_turn_end";
private const string NEW_SKIP_BUTTON_NAME = "btn_replay_new";
private const int REPLAY_SKIP_BUTTON_ICON_WIDTH = 32;
private const int NEW_REPLAY_SKIP_BUTTON_ICON_WIDTH = 46;
public ReplayController ReplayController;
public bool isStopReplay { get; protected set; }
public bool isForwardReplay { get; set; }
public bool isSkipReplay { get; private set; }
public NetworkReplayBattleMgr(IBattleMgrContentsCreator contentsCreator)
: base(contentsCreator)
{
networkReceiver = new NetworkReplayBattleReceiver(this);
_networkBattleSetupCardEventBase = new NetworkReplayBattleSetupCardEvent(this, RegisterActionManager, base.networkBattleData);
GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Replay/BtnStopReplay");
StopReplayBtn = NGUITools.AddChild(UIManager.GetInstance().getCamera().gameObject, GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Replay/BtnStopReplay")).GetComponent<UIButton>();
UISprite StopReplayBtnSprite = StopReplayBtn.transform.GetChild(0).GetComponent<UISprite>();
StopReplayBtn.GetComponent<UIAnchor>().uiCamera = GameMgr.GetIns().GetGameObjMgr().GetUIContainerCam();
StopReplayBtn.gameObject.SetActive(value: false);
StopReplayBtn.onClick.Clear();
StopReplayBtn.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
isStopReplay = !isStopReplay;
if (isStopReplay)
{
StopReplayBtnSprite.spriteName = "btn_replay_play";
UIManager.SetObjectToGrey(ReplayForwardBtn.gameObject, b: false);
}
else
{
StopReplayBtnSprite.spriteName = "btn_replay_pause";
UIManager.SetObjectToGrey(ReplayForwardBtn.gameObject, b: true);
}
}));
GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Replay/BtnReplayForward");
ReplayForwardBtn = NGUITools.AddChild(UIManager.GetInstance().getCamera().gameObject, GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Replay/BtnReplayForward")).GetComponent<UIButton>();
ReplayForwardBtn.GetComponent<UIAnchor>().container = StopReplayBtn.gameObject;
ReplayForwardBtn.gameObject.SetActive(value: false);
ReplayForwardBtn.onClick.Clear();
ReplayForwardBtn.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
isForwardReplay = true;
}));
UIManager.SetObjectToGrey(ReplayForwardBtn.gameObject, b: true);
UIManager.GetInstance().StartCoroutine(WaitTillTurnEndUIReady());
}
private IEnumerator WaitTillTurnEndUIReady()
{
while (!BattlePlayer.PlayerBattleView.TurnEndBtn)
{
yield return null;
}
GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Replay/BtnSkipReplay");
ReplaySkipBtn = NGUITools.AddChild(BattlePlayer.PlayerBattleView.TurnEndButtonUI.GetTurnEndButton(), GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Replay/BtnSkipReplay")).GetComponent<UIButton>();
ReplaySkipBtnSprite = ReplaySkipBtn.transform.GetChild(0).GetComponent<UISprite>();
ReplaySkipBtnSprite.width = (GameMgr.GetIns().IsNewReplayBattle ? 46 : 32);
ReplaySkipBtn.gameObject.SetActive(value: false);
ReplaySkipBtn.onClick.Clear();
ReplaySkipBtn.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
isSkipReplay = !isSkipReplay;
if (isSkipReplay)
{
ReplaySkipBtnSprite.spriteName = "btn_replay_pause";
ReplaySkipBtnSprite.width = 32;
Time.timeScale = 5f;
}
else
{
ResetSkipStatus();
}
}));
}
protected override void SetUpDisconnectCheck()
{
}
public void ResetSkipStatus()
{
isSkipReplay = false;
ReplaySkipBtnSprite.spriteName = (GameMgr.GetIns().IsNewReplayBattle ? "btn_replay_new" : "btn_replay_turn_end");
ReplaySkipBtnSprite.width = (GameMgr.GetIns().IsNewReplayBattle ? 46 : 32);
Time.timeScale = 1f;
}
public void SetActiveReplayButton(bool isActive)
{
StopReplayBtn.gameObject.SetActive(isActive);
ReplayForwardBtn.gameObject.SetActive(isActive);
ReplaySkipBtn.gameObject.SetActive(isActive);
if (!isActive)
{
isStopReplay = false;
isForwardReplay = false;
}
}
protected override void SetUpRetireEvent()
{
BattlePlayer.PlayerBattleView.OnRetire += delegate
{
if (!(ToolboxGame.RealTimeNetworkAgent == null))
{
ResetSkipStatus();
ReplayController._replayDataHandler.Stop();
BattleCoroutine.GetInstance().StopAllCoroutines();
ToolboxGame.RealTimeNetworkAgent.DestroyObj(RealTimeNetworkAgent.DESTROY_OBJECT_LOG.Replay);
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
{
UIManager.ViewScene replayEndBackScene = Data.ReplayBattleInfo.ReplayEndBackScene;
UIManager.ChangeViewSceneParam replayEndBackSceneParam = Data.ReplayBattleInfo.ReplayEndBackSceneParam;
UIManager.GetInstance().ChangeViewScene(replayEndBackScene, replayEndBackSceneParam);
}));
}
};
}
public override void DisposeBattleGameObj()
{
base.DisposeBattleGameObj();
ReplayController = null;
Time.timeScale = 1f;
Object.Destroy(StopReplayBtn.gameObject);
Object.Destroy(ReplayForwardBtn.gameObject);
}
protected override NetworkOperationCollectionBase CreateNetworkOperationCollection(NetworkBattleReceiver.ReceiveData receivedData, bool isPlayer)
{
return new ReplayOperationCollection(this, OperateMgr, receivedData, base.networkBattleData, isPlayer);
}
public override void ReceiveRetire(bool isWin)
{
if (isWin == Data.ReplayBattleInfo.is_win)
{
FinishBattleSend(NetworkBattleSender.JUDGE_RESULT_STATUS.ReplayRetireDiff, Data.ReplayBattleInfo.is_win);
}
else
{
base.ReceiveRetire(isWin);
}
}
protected override void FinishBattleSend(NetworkBattleSender.JUDGE_RESULT_STATUS log, bool isWin = false, bool isNotRetry = false)
{
isWin = Data.ReplayBattleInfo.is_win;
base.FinishBattleSend(log, isWin, isNotRetry);
}
protected override bool isNetworkOepn()
{
return true;
}
protected override OperateReceive CreateOperateReceive()
{
return new ReplayOperateReceive(this, RegisterActionManager, OperateMgr, base.networkBattleData);
}
protected override BattlePlayer CreateBattlePlayer()
{
return new BattlePlayer(this, _battleCamera, _backGround, CreatePlayerInnerOptionsBuilder());
}
protected override BattleEnemy CreateBattleEnemy()
{
return new BattleEnemy(this, _battleCamera, _backGround, CreateEnemyInnerOptionsBuilder());
}
}