- ColosseumBattleFinishResponseDto gains get_class_experience, class_experience, class_level. Client-safe: same BattleFinishResponsProcessing handles all three keys as ints (decomp verified). - ArenaColosseumBattleController.FinishInternal grants win/loss XP via IBattleXpService with BattleXpMode.Colosseum for both /colosseum_battle/finish and /colosseum_rank_battle/finish URLs. - Existing win test extended: XP wire assertions + persistence check. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
170 lines
7.1 KiB
C#
170 lines
7.1 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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/// <summary>
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/// Per-match battle URL coverage — verifies the dual <c>colosseum_battle/*</c> +
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/// <c>colosseum_rank_battle/*</c> dispatch matches <c>run.IsRankMatching</c>, that
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/// <c>battle/finish</c> bumps the per-round counters, and that the 3008 promotion
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/// trigger flips the run's rank flag.
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/// </summary>
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public class ArenaColosseumBattleControllerTests
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{
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private static readonly object Envelope =
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new { viewer_id = "0", steam_id = 0, steam_session_ticket = "" };
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private static async Task SeedRunAsync(SVSimTestFactory factory, long viewerId, bool isRankMatching = false)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun
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{
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ViewerId = viewerId,
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EntryId = 1001,
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SeasonId = 42,
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RoundId = 1,
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DeckFormat = Format.Rotation,
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MaxBattleCountThisRound = 5,
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BreakthroughNumberThisRound = 4,
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IsRankMatching = isRankMatching,
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RegisteredDeckNoListJson = "[3]",
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});
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await db.SaveChangesAsync();
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}
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[Test]
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public async Task DoMatching_pre_rank_rejects_when_run_is_rank_matching()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, isRankMatching: true);
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await factory.SeedDeckAsync(vid, Format.Rotation, number: 3);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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StringAssert.Contains("colosseum_url_phase_mismatch", body);
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}
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[Test]
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public async Task DoMatching_post_rank_rejects_when_run_is_pre_rank()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, isRankMatching: false);
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await factory.SeedDeckAsync(vid, Format.Rotation, number: 3);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_rank_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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StringAssert.Contains("colosseum_url_phase_mismatch", body);
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}
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[Test]
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public async Task DoMatching_returns_3001_when_no_deck_registered()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun
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{
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ViewerId = vid,
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EntryId = 1001,
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SeasonId = 42,
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RoundId = 1,
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DeckFormat = Format.Rotation,
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RegisteredDeckNoListJson = "[]",
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});
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await db.SaveChangesAsync();
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}
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3001));
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}
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[Test]
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public async Task BattleFinish_win_advances_counters_and_appends_result_list()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new
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{
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battle_result = 1, is_retire = 0, class_id = 1,
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total_turn = 5, evolve_count = 1, enemy_evolve_count = 0,
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recovery_data = "",
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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// XP wire assertions
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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Assert.That(doc.RootElement.GetProperty("get_class_experience").GetInt32(), Is.EqualTo(100));
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Assert.That(doc.RootElement.GetProperty("class_experience").GetInt32(), Is.EqualTo(50));
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Assert.That(doc.RootElement.GetProperty("class_level").GetInt32(), Is.EqualTo(2));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid);
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Assert.That(run.WinCount, Is.EqualTo(1));
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Assert.That(run.LossCount, Is.EqualTo(0));
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Assert.That(run.BattleCountThisRound, Is.EqualTo(1));
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Assert.That(run.ResultListJson, Is.EqualTo("[1]"));
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// Persisted class XP on viewer
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var v = await db.Viewers.Include(x => x.Classes).ThenInclude(c => c.Class)
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.FirstAsync(x => x.Id == vid);
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var cls1 = v.Classes.Single(c => c.Class.Id == 1);
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Assert.That(cls1.Level, Is.EqualTo(2));
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Assert.That(cls1.Exp, Is.EqualTo(50));
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}
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[Test]
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public async Task BattleFinish_retire_does_not_advance_counters()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new
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{
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battle_result = 2, is_retire = 1, class_id = 1,
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total_turn = 3, evolve_count = 0, enemy_evolve_count = 0,
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recovery_data = "",
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid);
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Assert.That(run.WinCount, Is.EqualTo(0));
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Assert.That(run.LossCount, Is.EqualTo(0));
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Assert.That(run.BattleCountThisRound, Is.EqualTo(0),
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"is_retire=1 must not bump the per-round battle counter");
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}
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}
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