Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestOpenInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

33 lines
866 B
C#

using System;
using LitJson;
namespace Wizard;
public class QuestOpenInfo
{
public bool IsOpen { get; private set; }
public bool IsDisplayBadge { get; private set; }
public string QuestPanelBandText { get; private set; }
public DateTime EndTime { get; private set; }
public void SetOpenInfo(JsonData jsonData, JsonData responseData)
{
bool flag = responseData["is_hidden_boss_appeared"].ToBoolean();
IsOpen = jsonData["is_open"].ToBoolean();
QuestPanelBandText = jsonData["name"].ToString();
IsDisplayBadge = jsonData["is_display_badge"].ToBoolean() || flag;
if (!string.IsNullOrEmpty(jsonData["end_time"].ToString()))
{
EndTime = DateTime.Parse(jsonData["end_time"].ToString());
}
}
public void SetIsDisplayBadge(JsonData jsonData)
{
IsDisplayBadge = jsonData["is_display_badge"].ToBoolean();
}
}