Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestMissionDetail.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
839 B
C#

using LitJson;
namespace Wizard;
public class QuestMissionDetail
{
public string Text { get; private set; }
public int Point { get; private set; }
public bool IsClear { get; private set; }
public bool ShowGauge { get; private set; }
public float CurrentGaugeValue { get; private set; }
public float MaxGaugeValue { get; private set; }
public QuestMissionDetail(JsonData data)
{
Text = data["name"].ToString();
Point = data["point"].ToInt();
IsClear = data["is_clear"].ToBoolean();
if (data.Keys.Contains("progress"))
{
ShowGauge = true;
CurrentGaugeValue = data["progress"]["gauge_current_number"].ToInt();
MaxGaugeValue = data["progress"]["gauge_total_number"].ToInt();
}
else
{
ShowGauge = false;
CurrentGaugeValue = 0f;
MaxGaugeValue = 1f;
}
}
}