Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GatheringRoomEnterTournamentRoomTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

44 lines
1.1 KiB
C#

using Cute;
namespace Wizard;
public class GatheringRoomEnterTournamentRoomTask : BaseRoomBattleEnterRoomTask
{
private GatheringInfo _gatheringInfo;
public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; private set; }
public GatheringRoomEnterTournamentRoomTask(GatheringInfo gatheringInfo)
{
_gatheringInfo = gatheringInfo;
base.type = ApiType.Type.GatheringRoomEnterRoomForTournament;
}
protected override int Parse()
{
if (base.ResponseData.TryGetValue("data", out var value) && value.IsObject && value.TryGetValue("is_owner", out var value2))
{
bool flag = false;
if (value.TryGetValue("oppo_info", out var value3))
{
flag = value3 != null;
}
if (value2.ToInt() != 0 && value.Keys.Contains("result_reason") && !flag)
{
value["result_reason"] = "-1";
}
}
int num = base.Parse();
if (num != 1)
{
return num;
}
GatheringAutoJoinTaskInfo = new GatheringAutoJoinTaskInfo(base.ResponseData, this, _gatheringInfo);
if (GatheringAutoJoinTaskInfo.IsOwner)
{
CustomPreference.SetNodeServerURL(value["node_server_url"].ToString());
}
return num;
}
}