Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherSummonBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

79 lines
2.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherSummonBuff : AITriggerAndTargetFiltersTagBase
{
private const int SELECT_TYPE_OFFSET = 4;
private const int ATK_BUFF_OFFSET = 3;
private const int LIFE_BUFF_OFFSET = 2;
private const int PERM_OR_TEMP_OFFSET = 1;
private readonly AIScriptTokenArgType[] _legalSelectTypeArgs = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.FIRST_SELECT
};
public AIPolishConvertedExpression AtkBuff { get; private set; }
public AIPolishConvertedExpression LifeBuff { get; private set; }
public bool IsTemp { get; private set; }
protected override int NON_FILTER_FIRST_OFFSET => 4;
public AIScriptTokenArgType SelectTypeArg { get; private set; }
public AIOtherSummonBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
AtkBuff = _exprList[_exprList.Count - 3];
LifeBuff = _exprList[_exprList.Count - 2];
AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)_exprList[_exprList.Count - 1].TokenList[0]).ArgumentType;
if (argumentType != AIScriptTokenArgType.PERM)
{
_ = 138;
}
IsTemp = argumentType == AIScriptTokenArgType.TEMP;
SelectTypeArg = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 4], _legalSelectTypeArgs);
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, AtkBuff, LifeBuff);
switch (SelectTypeArg)
{
case AIScriptTokenArgType.FIRST_SELECT:
AIBuffSimulationUtility.BuffFirst_old(targets, field, buffExecutingInfo_old, IsTemp, playPtn, situation);
break;
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, IsTemp, playPtn, situation);
break;
default:
AIConsoleUtility.LogError(string.Format("AISummonBuff : ILlegal SelectType ({0}) owner ({1})", SelectTypeArg, (tagOwner != null) ? tagOwner.CardName : ""));
break;
}
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !AtkBuff.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
}