Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AILastwordSetStatus.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

59 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AILastwordSetStatus : AIFiltersAndSelectTypeArgument
{
private AIPolishConvertedExpression _attackArgument;
private AIPolishConvertedExpression _lifeArgument;
private readonly int ATTACK_ARG_OFFSET = 2;
private readonly int LIFE_ARG_OFFSET = 1;
protected override int SELECT_TYPE_OFFSET => 3;
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
public AILastwordSetStatus(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_attackArgument = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
_lifeArgument = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
int attack = (int)_attackArgument.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
int life = (int)_lifeArgument.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
{
AISkillSimulationUtility.SetStatusAll(targetsFromField, attack, life, situation);
}
else
{
AIConsoleUtility.LogError("AILastwordSetStatus Error!! SelecyType " + base.SelectType.ToString() + " is illegal!!!!!");
}
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
}