Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
27 lines
683 B
C#
27 lines
683 B
C#
namespace Wizard;
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public class AIGiveSkill : AIFiltersArgument
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{
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private AIScriptTokenArgType _skillType;
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public AIGiveSkill(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[0];
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if (aIPolishConvertedExpression.TokenList != null && aIPolishConvertedExpression.TokenList.Count > 0 && aIPolishConvertedExpression.TokenList[0] is AIScriptArgumentToken aIScriptArgumentToken)
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{
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_skillType = aIScriptArgumentToken.ArgumentType;
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}
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}
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public AIScriptTokenArgType GetSkillType()
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{
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return _skillType;
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}
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}
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