Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
25 lines
555 B
C#
25 lines
555 B
C#
using Wizard.Battle.Phase;
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using Wizard.Battle.Recovery;
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using Wizard.Battle.Replay;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.BattleMgr;
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public interface IBattleMgrContentsCreator
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{
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int RandomSeed { get; }
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IRecoveryManager RecoveryManager { get; }
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IRecoveryRecordManager RecoveryRecordManager { get; }
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IReplayRecordManager ReplayRecordManager { get; }
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IBattleResourceMgr CreateResourceMgr();
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VfxMgr CreateVfxMgr();
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IPhaseCreator CreatePhaseCreator(BattleManagerBase battleMgr);
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}
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