Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
17 lines
506 B
C#
17 lines
506 B
C#
using LitJson;
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namespace Wizard.Battle.Recovery;
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public class BattleConditionInfo
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{
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public BattleConditionPlayerInfo PlayerInfo { get; private set; }
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public BattleConditionEnemyInfo EnemyInfo { get; private set; }
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public BattleConditionInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
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{
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PlayerInfo = new BattleConditionPlayerInfo(jsonData["player"], useDefaultInPlayCardValue);
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EnemyInfo = new BattleConditionEnemyInfo(jsonData["enemy"], useDefaultInPlayCardValue);
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}
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}
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