Files
SVSimServer/SVSim.BattleEngine/Engine/UIFont.cs

614 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/NGUI Font")]
public class UIFont : MonoBehaviour
{
[HideInInspector]
[SerializeField]
private Material mMat;
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[SerializeField]
private Rect mUVRect = new Rect(0f, 0f, 1f, 1f);
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[SerializeField]
private BMFont mFont = new BMFont();
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[SerializeField]
private UIAtlas mAtlas;
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[SerializeField]
private UIFont mReplacement;
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[SerializeField]
private List<BMSymbol> mSymbols = new List<BMSymbol>();
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[SerializeField]
private Font mDynamicFont;
[HideInInspector]
[SerializeField]
private int mDynamicFontSize = 16;
[HideInInspector]
[SerializeField]
private FontStyle mDynamicFontStyle;
[NonSerialized]
private UISpriteData mSprite;
private int mPMA = -1;
private int mPacked = -1;
public BMFont bmFont
{
get
{
if (!(mReplacement != null))
{
return mFont;
}
return mReplacement.bmFont;
}
set
{
if (mReplacement != null)
{
mReplacement.bmFont = value;
}
else
{
mFont = value;
}
}
}
public int texWidth
{
get
{
if (!(mReplacement != null))
{
if (mFont == null)
{
return 1;
}
return mFont.texWidth;
}
return mReplacement.texWidth;
}
set
{
if (mReplacement != null)
{
mReplacement.texWidth = value;
}
else if (mFont != null)
{
mFont.texWidth = value;
}
}
}
public int texHeight
{
get
{
if (!(mReplacement != null))
{
if (mFont == null)
{
return 1;
}
return mFont.texHeight;
}
return mReplacement.texHeight;
}
set
{
if (mReplacement != null)
{
mReplacement.texHeight = value;
}
else if (mFont != null)
{
mFont.texHeight = value;
}
}
}
public bool hasSymbols
{
get
{
if (!(mReplacement != null))
{
if (mSymbols != null)
{
return mSymbols.Count != 0;
}
return false;
}
return mReplacement.hasSymbols;
}
}
public List<BMSymbol> symbols
{
get
{
if (!(mReplacement != null))
{
return mSymbols;
}
return mReplacement.symbols;
}
}
public UIAtlas atlas
{
get
{
if (!(mReplacement != null))
{
return mAtlas;
}
return mReplacement.atlas;
}
set
{
if (mReplacement != null)
{
mReplacement.atlas = value;
}
else
{
if (!(mAtlas != value))
{
return;
}
mPMA = -1;
mAtlas = value;
if (mAtlas != null)
{
mMat = mAtlas.spriteMaterial;
if (sprite != null)
{
mUVRect = uvRect;
}
}
MarkAsChanged();
}
}
}
public Material material
{
get
{
if (mReplacement != null)
{
return mReplacement.material;
}
if (mAtlas != null)
{
return mAtlas.spriteMaterial;
}
if (mMat != null)
{
if (mDynamicFont != null && mMat != mDynamicFont.material)
{
mMat.mainTexture = mDynamicFont.material.mainTexture;
}
return mMat;
}
if (mDynamicFont != null)
{
return mDynamicFont.material;
}
return null;
}
set
{
if (mReplacement != null)
{
mReplacement.material = value;
}
else if (mMat != value)
{
mPMA = -1;
mMat = value;
MarkAsChanged();
}
}
}
public bool premultipliedAlphaShader
{
get
{
if (mReplacement != null)
{
return mReplacement.premultipliedAlphaShader;
}
if (mAtlas != null)
{
return mAtlas.premultipliedAlpha;
}
if (mPMA == -1)
{
Material material = this.material;
mPMA = ((material != null && material.shader != null && material.shader.name.Contains("Premultiplied")) ? 1 : 0);
}
return mPMA == 1;
}
}
public bool packedFontShader
{
get
{
if (mReplacement != null)
{
return mReplacement.packedFontShader;
}
if (mAtlas != null)
{
return false;
}
if (mPacked == -1)
{
Material material = this.material;
mPacked = ((material != null && material.shader != null && material.shader.name.Contains("Packed")) ? 1 : 0);
}
return mPacked == 1;
}
}
public Texture2D texture
{
get
{
if (mReplacement != null)
{
return mReplacement.texture;
}
Material material = this.material;
if (!(material != null))
{
return null;
}
return material.mainTexture as Texture2D;
}
}
public Rect uvRect
{
get
{
if (mReplacement != null)
{
return mReplacement.uvRect;
}
if (!(mAtlas != null) || sprite == null)
{
return new Rect(0f, 0f, 1f, 1f);
}
return mUVRect;
}
set
{
if (mReplacement != null)
{
mReplacement.uvRect = value;
}
else if (sprite == null && mUVRect != value)
{
mUVRect = value;
MarkAsChanged();
}
}
}
public string spriteName
{
get
{
if (!(mReplacement != null))
{
return mFont.spriteName;
}
return mReplacement.spriteName;
}
set
{
if (mReplacement != null)
{
mReplacement.spriteName = value;
}
else if (mFont.spriteName != value)
{
mFont.spriteName = value;
MarkAsChanged();
}
}
}
public int defaultSize
{
get
{
if (mReplacement != null)
{
return mReplacement.defaultSize;
}
if (isDynamic || mFont == null)
{
return mDynamicFontSize;
}
return mFont.charSize;
}
set
{
if (mReplacement != null)
{
mReplacement.defaultSize = value;
}
else
{
mDynamicFontSize = value;
}
}
}
public UISpriteData sprite
{
get
{
if (mReplacement != null)
{
return mReplacement.sprite;
}
if (mSprite == null && mAtlas != null && !string.IsNullOrEmpty(mFont.spriteName))
{
mSprite = mAtlas.GetSprite(mFont.spriteName);
if (mSprite == null)
{
mSprite = mAtlas.GetSprite(base.name);
}
if (mSprite == null)
{
mFont.spriteName = null;
}
else
{
UpdateUVRect();
}
int i = 0;
for (int count = mSymbols.Count; i < count; i++)
{
symbols[i].MarkAsChanged();
}
}
return mSprite;
}
}
public UIFont replacement
{
get
{
return mReplacement;
}
set
{
UIFont uIFont = value;
if (uIFont == this)
{
uIFont = null;
}
if (mReplacement != uIFont)
{
if (uIFont != null && uIFont.replacement == this)
{
uIFont.replacement = null;
}
if (mReplacement != null)
{
MarkAsChanged();
}
mReplacement = uIFont;
if (uIFont != null)
{
mPMA = -1;
mMat = null;
mFont = null;
mDynamicFont = null;
}
MarkAsChanged();
}
}
}
public bool isDynamic
{
get
{
if (!(mReplacement != null))
{
return mDynamicFont != null;
}
return mReplacement.isDynamic;
}
}
public Font dynamicFont
{
get
{
if (!(mReplacement != null))
{
return mDynamicFont;
}
return mReplacement.dynamicFont;
}
set
{
if (mReplacement != null)
{
mReplacement.dynamicFont = value;
}
else if (mDynamicFont != value)
{
if (mDynamicFont != null)
{
material = null;
}
mDynamicFont = value;
MarkAsChanged();
}
}
}
public FontStyle dynamicFontStyle
{
get
{
if (!(mReplacement != null))
{
return mDynamicFontStyle;
}
return mReplacement.dynamicFontStyle;
}
set
{
if (mReplacement != null)
{
mReplacement.dynamicFontStyle = value;
}
else if (mDynamicFontStyle != value)
{
mDynamicFontStyle = value;
MarkAsChanged();
}
}
}
private Texture dynamicTexture
{
get
{
if ((bool)mReplacement)
{
return mReplacement.dynamicTexture;
}
if (isDynamic)
{
return mDynamicFont.material.mainTexture;
}
return null;
}
}
private void Trim()
{
if (mAtlas.texture != null && mSprite != null)
{
Rect rect = NGUIMath.ConvertToPixels(mUVRect, texture.width, texture.height, round: true);
Rect rect2 = new Rect(mSprite.x, mSprite.y, mSprite.width, mSprite.height);
int xMin = Mathf.RoundToInt(rect2.xMin - rect.xMin);
int yMin = Mathf.RoundToInt(rect2.yMin - rect.yMin);
int xMax = Mathf.RoundToInt(rect2.xMax - rect.xMin);
int yMax = Mathf.RoundToInt(rect2.yMax - rect.yMin);
mFont.Trim(xMin, yMin, xMax, yMax);
}
}
private bool References(UIFont font)
{
if (font == null)
{
return false;
}
if (font == this)
{
return true;
}
if (!(mReplacement != null))
{
return false;
}
return mReplacement.References(font);
}
public static bool CheckIfRelated(UIFont a, UIFont b)
{
if (a == null || b == null)
{
return false;
}
if (a.isDynamic && b.isDynamic && a.dynamicFont.fontNames[0] == b.dynamicFont.fontNames[0])
{
return true;
}
if (!(a == b) && !a.References(b))
{
return b.References(a);
}
return true;
}
public void MarkAsChanged()
{
if (mReplacement != null)
{
mReplacement.MarkAsChanged();
}
mSprite = null;
UILabel[] array = NGUITools.FindActive<UILabel>();
int i = 0;
for (int num = array.Length; i < num; i++)
{
UILabel uILabel = array[i];
if (uILabel.enabled && NGUITools.GetActive(uILabel.gameObject) && CheckIfRelated(this, uILabel.bitmapFont))
{
UIFont bitmapFont = uILabel.bitmapFont;
uILabel.bitmapFont = null;
uILabel.bitmapFont = bitmapFont;
}
}
int j = 0;
for (int count = symbols.Count; j < count; j++)
{
symbols[j].MarkAsChanged();
}
}
public void UpdateUVRect()
{
if (mAtlas == null)
{
return;
}
Texture texture = mAtlas.texture;
if (texture != null)
{
mUVRect = new Rect(mSprite.x - mSprite.paddingLeft, mSprite.y - mSprite.paddingTop, mSprite.width + mSprite.paddingLeft + mSprite.paddingRight, mSprite.height + mSprite.paddingTop + mSprite.paddingBottom);
mUVRect = NGUIMath.ConvertToTexCoords(mUVRect, texture.width, texture.height);
if (mSprite.hasPadding)
{
Trim();
}
}
}
}