Files
SVSimServer/SVSim.BattleEngine/Engine/NguiObjs.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

46 lines
781 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class NguiObjs : MonoBehaviour
{
[SerializeField]
public List<GameObject> objs;
[SerializeField]
public UISprite[] sprites;
[SerializeField]
public UITexture[] textures;
[SerializeField]
public UILabel[] labels;
[SerializeField]
public UIButton[] buttons;
[SerializeField]
public BoxCollider[] Boxs;
[SerializeField]
public UIToggle[] toggles;
[SerializeField]
public UIPanel[] panels;
[SerializeField]
public UIProgressBar[] progressBars;
[SerializeField]
public TweenPosition tweenPosition;
[SerializeField]
public TweenScale tweenScale;
[SerializeField]
public TweenAlpha tweenAlpha;
[NonSerialized]
public bool flag;
}