Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
122 lines
5.4 KiB
C#
122 lines
5.4 KiB
C#
using Cute;
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using UnityEngine;
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class RewardConfirmViewItem : MonoBehaviour
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{
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[SerializeField]
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private UITexture _textureSleeve;
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[SerializeField]
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private UITexture _textureEmblem;
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[SerializeField]
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private UITexture _textureSkin;
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[SerializeField]
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private UITexture _textureDegree;
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[SerializeField]
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private UITexture _textureMyPageBG;
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[SerializeField]
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private UILabel _labelRewardItemName;
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[SerializeField]
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private UITexture _textureEmblem1;
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[SerializeField]
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private UITexture _textureEmblem2;
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[SerializeField]
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private UILabel _labelEmblemRewardItemName1;
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[SerializeField]
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private UILabel _labelEmblemRewardItemName2;
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public void Initialize(UserGoods userGoods, int number)
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{
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SetTexture(userGoods);
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string presentItemName = AreaSelInfo.GetPresentItemName((int)userGoods.GoodsType, userGoods.Id);
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_labelRewardItemName.SetWrapText(presentItemName + Data.SystemText.Get("Common_0040", number.ToString()));
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}
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public void InitializeForTwoEmblem(Wizard.Scripts.Network.Data.TaskData.Arena.Reward emblemReward1, Wizard.Scripts.Network.Data.TaskData.Arena.Reward emblemReward2)
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{
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_textureSleeve.gameObject.SetActive(value: false);
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_textureEmblem.gameObject.SetActive(value: false);
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_textureSkin.gameObject.SetActive(value: false);
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_textureDegree.gameObject.SetActive(value: false);
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_labelRewardItemName.gameObject.SetActive(value: false);
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_textureEmblem1.gameObject.SetActive(value: true);
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(emblemReward1.UserGoodsData.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
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_textureEmblem1.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
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_textureEmblem2.gameObject.SetActive(value: true);
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(emblemReward2.UserGoodsData.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
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_textureEmblem2.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath2);
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_labelEmblemRewardItemName1.gameObject.SetActive(value: true);
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string presentItemName = AreaSelInfo.GetPresentItemName((int)emblemReward1.UserGoodsData.GoodsType, emblemReward1.UserGoodsData.Id);
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_labelEmblemRewardItemName1.SetWrapText(presentItemName + Data.SystemText.Get("Common_0040", emblemReward1.num.ToString()));
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_labelEmblemRewardItemName2.gameObject.SetActive(value: true);
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string presentItemName2 = AreaSelInfo.GetPresentItemName((int)emblemReward2.UserGoodsData.GoodsType, emblemReward2.UserGoodsData.Id);
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_labelEmblemRewardItemName2.SetWrapText(presentItemName2 + Data.SystemText.Get("Common_0040", emblemReward2.num.ToString()));
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}
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private void SetTexture(UserGoods userGoods)
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{
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_textureSleeve.gameObject.SetActive(value: false);
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_textureEmblem.gameObject.SetActive(value: false);
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_textureSkin.gameObject.SetActive(value: false);
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_textureDegree.gameObject.SetActive(value: false);
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_textureEmblem1.gameObject.SetActive(value: false);
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_textureEmblem2.gameObject.SetActive(value: false);
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_labelEmblemRewardItemName1.gameObject.SetActive(value: false);
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_labelEmblemRewardItemName2.gameObject.SetActive(value: false);
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_textureMyPageBG.gameObject.SetActive(value: false);
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switch (userGoods.GoodsType)
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{
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case UserGoods.Type.Sleeve:
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{
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_textureSleeve.gameObject.SetActive(value: true);
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long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(userGoods.Id);
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Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
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if (sleeve.IsPremiumSleeve)
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{
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UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_textureSleeve, sleeve.sleeve_id);
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break;
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}
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string assetTypePath4 = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture, isfetch: true);
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_textureSleeve.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath4);
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break;
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}
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case UserGoods.Type.Emblem:
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{
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_textureEmblem.gameObject.SetActive(value: true);
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string assetTypePath3 = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
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_textureEmblem.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath3);
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break;
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}
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case UserGoods.Type.Skin:
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{
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_textureSkin.gameObject.SetActive(value: true);
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isfetch: true);
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_textureSkin.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath2);
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break;
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}
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case UserGoods.Type.Degree:
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{
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_textureDegree.gameObject.SetActive(value: true);
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Thumbnail, ResourcesManager.AssetLoadPathType.Item, isfetch: true);
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_textureDegree.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
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break;
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}
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case UserGoods.Type.MyPageBG:
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_textureMyPageBG.gameObject.SetActive(value: true);
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_textureMyPageBG.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath("thumbnail_mypage_custom_bg", ResourcesManager.AssetLoadPathType.Item, isfetch: true));
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break;
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}
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}
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}
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