Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
27 lines
658 B
C#
27 lines
658 B
C#
using UnityEngine;
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namespace Wizard;
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public class QuestItemBase : MonoBehaviour
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{
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[SerializeField]
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protected UILabel _questItemLabel;
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[SerializeField]
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protected UILabel _questItemPointLabel;
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[SerializeField]
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protected UILabel _questItemClearLabel;
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public void Initialize(string itemName, int point, bool isClear)
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{
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_questItemLabel.text = itemName;
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_questItemClearLabel.gameObject.SetActive(isClear);
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_questItemPointLabel.text = Data.SystemText.Get("Quest_0018", point.ToString());
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}
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public virtual void Initialize(string itemName, int point, bool isClear, float currentGaugeValue, float maxGaugeValue)
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{
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}
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}
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