Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PracticePuzzleBattleFinish.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

54 lines
1.8 KiB
C#

using LitJson;
namespace Wizard;
public class PracticePuzzleBattleFinish : BaseTask
{
public class PracticePuzzleBattleFinishParam : BaseParam
{
public int puzzle_id;
public int retry_count;
public bool is_win;
}
public PracticePuzzleBattleFinish()
{
base.type = ApiType.Type.PracticePuzzleBattleFinish;
}
public void SetParameter(int puzzleId, int retryCount, bool isWin)
{
PracticePuzzleBattleFinishParam practicePuzzleBattleFinishParam = new PracticePuzzleBattleFinishParam();
practicePuzzleBattleFinishParam.puzzle_id = puzzleId;
practicePuzzleBattleFinishParam.retry_count = retryCount;
practicePuzzleBattleFinishParam.is_win = isWin;
base.Params = practicePuzzleBattleFinishParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
DeleteRecoveryFileIfBattleAlreadyEnded(num);
return num;
}
Data.PracticePuzzleFinishData = new PracticePuzzleFinishData();
Data.PracticePuzzleFinishData._responseData = base.ResponseData;
Data.PracticePuzzleFinishData.class_chara_experience = 0;
Data.PracticePuzzleFinishData.class_chara_level = 0;
Data.PracticePuzzleFinishData.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt();
Data.PracticePuzzleFinishData.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt();
Data.PracticePuzzleFinishData.class_chara_level = base.ResponseData["data"]["class_level"].ToInt();
JsonData jsonData = base.ResponseData["data"]["achieved_info"];
if (jsonData.GetJsonType() == JsonType.Object)
{
Data.PracticePuzzleFinishData.AchievedInfo.Read(jsonData);
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}