Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BossRushLobbyBossData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

73 lines
1.6 KiB
C#

using LitJson;
namespace Wizard;
public class BossRushLobbyBossData
{
public enum BattleStatus
{
NO_BATTLE,
WIN,
CURRENT_BATTLE,
LOSE
}
public BattleStatus Status { get; }
public string Name { get; }
public CardBasePrm.ClanType Class { get; }
public int CharacterId { get; }
public int Life { get; }
public long EmblemId { get; }
public long DegreeId { get; }
public int AI { get; }
public int QuestStageId { get; }
public int Battle3dFieldId { get; }
public string Skill { get; }
public string SkillDescText { get; }
public string BgmId { get; }
public int RecoveryPoint { get; }
public BossRushLobbyBossData(JsonData json, int index, int progress, bool isLose)
{
Name = json["name"].ToString();
Class = (CardBasePrm.ClanType)json["enemy_class"].ToInt();
CharacterId = json["enemy_chara_id"].ToInt();
EmblemId = json["enemy_emblem_id"].ToLong();
DegreeId = json["enemy_degree_id"].ToLong();
AI = json["enemy_ai_id"].ToInt();
QuestStageId = json["bossrush_stage_id"].ToInt();
Battle3dFieldId = json["battle3dfield_id"].ToInt();
BgmId = json["bgm_id"].ToString();
Life = json["enemy_life"].ToInt();
Skill = json["enemy_skill"].ToString();
SkillDescText = json["enemy_skill_desc"].ToString();
bool num = json["is_clear_battle"].ToBoolean();
RecoveryPoint = json["recovery_point"].ToInt();
if (num)
{
Status = BattleStatus.WIN;
}
else if (index == progress)
{
Status = (isLose ? BattleStatus.LOSE : BattleStatus.CURRENT_BATTLE);
}
else
{
Status = BattleStatus.NO_BATTLE;
}
}
}