Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayAddDeck.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

73 lines
2.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayAddDeck : AIWhenPlayTagArgument
{
private AIPolishConvertedExpression _addCount;
private readonly int COUNT_ARG_INDEX = 1;
public AIWhenPlayAddDeck(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
InitializeFilter();
base.SelectType = AIScriptTokenArgType.ALL_SELECT;
_addCount = _exprList[_exprList.Count - COUNT_ARG_INDEX];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
AddDeckAction(tagOwner, field, playPtn, situation);
}
public override void ExecuteForPlayPtnEvaluation(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
AddDeckAction(owner, field, playPtn, situation, isPseudo: true);
}
public override void PseudoExecute(AIVirtualField field, AISinglePlayptnRecord record, PlayedCardInfo playInfo, AIVirtualTargetSelectAction situation)
{
AddDeckAction(playInfo.Card, field, record.PlayPtn, situation, isPseudo: true);
}
private void AddDeckAction(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null, bool isPseudo = false)
{
List<AITokenInformation> tokenIdFromTag = GetTokenIdFromTag(tagOwner, field, playPtn, situation);
if (tokenIdFromTag != null)
{
int tokenCount = (int)_addCount.EvalArg(tagOwner, playPtn, field, situation);
for (int i = 0; i < tokenIdFromTag.Count; i++)
{
field.AddDeckCard(tokenIdFromTag[i].TokenId, tokenCount, tagOwner, playPtn, situation, isPseudo);
}
}
}
private List<AITokenInformation> GetTokenIdFromTag(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false);
AITokenIdCollection bothSideTokenIdListFromFilter = AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targetsFromField, base.Filters, AITokenType.Default, AIScriptTokenArgType.ALLY, AIScriptTokenArgType.ALL_SELECT, 1, playPtn, situation);
if (bothSideTokenIdListFromFilter == null || !bothSideTokenIdListFromFilter.HasAllyToken)
{
return null;
}
return bothSideTokenIdListFromFilter.AllyTokenIdList;
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return GetCandidateRange(field);
}
}