Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
namespace Wizard;
|
|
|
|
public class AIVirtualTargetSelectAction : AIVirtualActionInfo
|
|
{
|
|
public bool forceLethalMode { get; set; }
|
|
|
|
public bool IsChoiceBrave
|
|
{
|
|
get
|
|
{
|
|
if (base.ActionType == AIOperationType.PLAY && Data.CurrentFormat == Format.Avatar)
|
|
{
|
|
return CardMaster.IsChoiceBraveCardCheck(base.Actor.BaseId);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public AIVirtualTargetSelectAction(AIVirtualCard sourceCard, AIVirtualCard original, AIOperationType operationType, AIVirtualCard target = null, AIVirtualCard secondTarget = null)
|
|
: base(sourceCard, operationType, null)
|
|
{
|
|
base.OriginalCard = original;
|
|
SelectedTargets = new AISelectedTargetInfoSet();
|
|
if (target != null)
|
|
{
|
|
SelectedTargets.Set(new AISelectedTargetInfo(target, TargetSelectType.Default), 0);
|
|
}
|
|
if (secondTarget != null)
|
|
{
|
|
SelectedTargets.Set(new AISelectedTargetInfo(secondTarget, TargetSelectType.Default), 1);
|
|
}
|
|
}
|
|
|
|
public AIVirtualTargetSelectAction(AIVirtualCard actor, AIVirtualCard original, AIOperationType operationType, AISelectedTargetInfoSet selectedTargetList)
|
|
: base(actor, operationType, selectedTargetList)
|
|
{
|
|
base.OriginalCard = original;
|
|
}
|
|
|
|
public bool IsChoiceAndChangeActor(AIVirtualField field)
|
|
{
|
|
if (!AIChoiceTransformUtility.IsChoiceTransform(field, this))
|
|
{
|
|
return IsChoiceBrave;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override ulong GetHash()
|
|
{
|
|
return base.GetHash() * 320041;
|
|
}
|
|
}
|