Files
SVSimServer/SVSim.UnitTests/BattleNode/Lifecycle/ScriptedLifecycleTests.cs
gamer147 77fb93f3ea fix(battle-node): real mulligan card replacement + opponent TurnStart push
Two issues caught during v1 smoke at the mulligan / first-turn boundary:

1) BuildSwapResponse ignored the player's idxList and echoed the same
   3-card hand back. The client diffs the new self[] against the Deal
   to compute "drawn cards" — empty diff against the same hand throws
   "Card swap failed: AbandonCards[X]/DrawCards[]". Replace swapped
   idxs with fresh deck idxs (initial hand was 1/2/3, deck has 4..30
   still available). Same hand must flow into Ready since the client
   diffs again there. Move the hand computation into a new helper
   ComputeHandAfterSwap and have ComputeResponses thread it through
   both BuildSwapResponse and BuildReady.

2) The client doesn't transition to the "Opponent's turn…" display
   on its own after sending TurnEnd — it waits for the server to push
   an opponent TurnStart (per prod TK2 capture line 14). Without it
   the UI just sits on the end-of-turn frame. Add a TurnEnd handler
   that pushes a minimal TurnStart{spin} and transitions to a new
   OpponentTurn phase, which IS the documented v1 stopping point.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 08:30:44 -04:00

101 lines
3.6 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
namespace SVSim.UnitTests.BattleNode.Lifecycle;
[TestFixture]
public class ScriptedLifecycleTests
{
[Test]
public void BuildMatched_PutsOppoIdInSelfInfoEqualToTheRealOpponentVid()
{
var env = ScriptedLifecycle.BuildMatched(playerViewerId: 906243102, opponentViewerId: 847666884, battleId: "b");
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.Matched));
var selfInfo = (Dictionary<string, object?>)env.Body["selfInfo"]!;
Assert.That(selfInfo["oppoId"], Is.EqualTo(847666884L));
var oppoInfo = (Dictionary<string, object?>)env.Body["oppoInfo"]!;
Assert.That(oppoInfo["oppoId"], Is.EqualTo(906243102L));
// Bid travels in the envelope, not the Body — protect against the Task 5 reserved-keys regression.
Assert.That(env.Bid, Is.EqualTo("b"));
Assert.That(env.Body.ContainsKey("bid"), Is.False);
}
[Test]
public void BuildMatched_ContainsThirtyCardSelfDeck()
{
var env = ScriptedLifecycle.BuildMatched(1, 2, "b");
var deck = (List<object?>)env.Body["selfDeck"]!;
Assert.That(deck.Count, Is.EqualTo(30));
}
[Test]
public void BuildBattleStart_HasTurnStateZeroAndBattleTypeEleven()
{
var env = ScriptedLifecycle.BuildBattleStart(playerViewerId: 1);
Assert.That(env.Body["turnState"], Is.EqualTo(0));
Assert.That(env.Body["battleType"], Is.EqualTo(11));
}
[Test]
public void BuildDeal_HasThreeSelfAndThreeOppoEntries()
{
var env = ScriptedLifecycle.BuildDeal();
var self = (List<object?>)env.Body["self"]!;
var oppo = (List<object?>)env.Body["oppo"]!;
Assert.That(self.Count, Is.EqualTo(3));
Assert.That(oppo.Count, Is.EqualTo(3));
}
[Test]
public void ComputeHandAfterSwap_NoSwap_ReturnsInitialHand()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(Array.Empty<long>());
Assert.That(hand, Is.EqualTo(new long[] { 1, 2, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapMiddleCard_ReplacesWithFreshDeckIdx()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 2 });
// pos 0 keeps idx 1; pos 1 (was idx 2) gets next deck idx (4); pos 2 keeps idx 3.
Assert.That(hand, Is.EqualTo(new long[] { 1, 4, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapAll_ReplacesAllWithFreshDeckIdxs()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 1, 2, 3 });
Assert.That(hand, Is.EqualTo(new long[] { 4, 5, 6 }));
}
[Test]
public void BuildSwapResponse_RendersGivenHandAsPositions()
{
var env = ScriptedLifecycle.BuildSwapResponse(new long[] { 1, 4, 3 });
var self = (List<object?>)env.Body["self"]!;
Assert.That(self.Count, Is.EqualTo(3));
Assert.That(((Dictionary<string, object?>)self[1]!)["idx"], Is.EqualTo(4));
}
[Test]
public void BuildReady_IncludesIdxChangeSeedAndSpin_AndUsesGivenHand()
{
var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
Assert.That(env.Body.ContainsKey("idxChangeSeed"), Is.True);
Assert.That(env.Body.ContainsKey("spin"), Is.True);
var self = (List<object?>)env.Body["self"]!;
Assert.That(((Dictionary<string, object?>)self[1]!)["idx"], Is.EqualTo(4));
}
[Test]
public void BuildOpponentTurnStart_HasUriTurnStartAndSpin()
{
var env = ScriptedLifecycle.BuildOpponentTurnStart();
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.TurnStart));
Assert.That(env.Body.ContainsKey("spin"), Is.True);
}
}