136 lines
7.6 KiB
C#
136 lines
7.6 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\UIManager.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BestHTTP;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.View.Vfx;
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using Wizard.Dialog.Setting;
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using Wizard.UI.ReportToManagement;
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public partial class UIManager
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{
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public partial class ChangeViewSceneParam { }
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public enum ViewScene
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{
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None,
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MyPage,
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Battle,
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Room,
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RankMatch,
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ClassSelectionPage,
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StorySelectPage,
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StorySelectionWorld,
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QuestSelectionPage,
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DeckList,
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DeckCardEdit,
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CardAllList,
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Sealed,
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SealedCardPackOpen,
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SealedDeckEdit,
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Colosseum,
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Gacha,
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BuildDeckPurchasePage,
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CardSleevePurchasePage,
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ClassSkinPurchasePage,
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Profile,
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Mission,
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BattlePass,
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LoginBonus,
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LotteryPage,
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Bingo,
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CrossoverPortal,
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NeutralPopularityVote,
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LeaderPopularityVote }
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public UIRoot UIManagerRoot;
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public Camera UIRootLoadingCamera;
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public GameObject _lotteryApplyPrefab;
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public DeckCreateMenuUI _deckCreateMenuOriginal;
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public bool isErrorProc;
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public bool isRetryProc;
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public bool isNoAvailMemory;
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public Footer _Footer { get; set; }
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public DialogManager DialogManager { get; set; }
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public ApplicationFinishManager ApplicationFinishManager { get; set; }
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public GameObject MyPageUICameraObj { get; set; }
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public NguiObjs TextInputDialogPrefab { get; set; }
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public DrumrollDialog DrumrollDialogPrefab { get; set; }
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public DialogBase NowOpenDialog { get; set; }
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public Camera FrontCamera { get; set; }
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public int FrontCameraPixelWidth { get; set; }
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public int FrontCameraPixelHeight { get; set; }
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public UIRoot UIRootSystem { get; set; }
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public GameObject SupportDialogPrefab { get; set; }
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public bool isBattleRecovery { get; set; }
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public WebViewHelper WebViewHelper { get; set; }
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public LoadingViewManager LoadingViewManager { get; set; }
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public bool IsTouchable { get; set; }
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public AccountTransferHelper AccountTransferHelper { get; set; }
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public static void ApplicationQuit() { }
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public Camera getCamera() => default!;
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public string GetSceneAssetPath(UIAtlasManager.AssetBundleNames assetname, string singlebundlename = "", bool isload = false) => default!;
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public void AddResidentAtlas(UIAtlasManager.AssetBundleNames atlasName) { }
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public void RemoveResidentAtlas(UIAtlasManager.AssetBundleNames atlasName) { }
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public List<UIAtlas> GetAtlasList() => default!;
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public void DestroyView(ViewScene scene) { }
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public UIBase GetUIBase(ViewScene scene) => default!;
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public T GetCurrentSceneParam<T>() where T : class => default!;
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public void OverrideSceneParam(ViewScene scene, object sceneParam) { }
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public T GetSceneParam<T>(ViewScene scene) where T : class => default!;
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public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
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public void OnReadyViewScene(bool isFadein, Action onFinishChangeView = null, Action onFinishFadeIn = null) { }
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public void Force_Increment_LockCountChangeView() { }
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public void Force_Decrement_LockCountChangeView() { }
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public void UpdateFooterMenuTexture(ViewScene scene) { }
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public ViewScene GetCurrentScene() => default!;
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public bool IsCurrentScene(ViewScene scene) => default!;
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public UIBase GetUiBaseOfCurrentScene() => default!;
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public void OpenNotTouch() { }
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public void offNotTouch() { }
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public DialogBase CreateDialogClose(bool isSystem = false, bool dontChangeLabelColor = false) => default!;
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public DialogBase CreateConfirmationDialog(string message) => default!;
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public void dialogAllClear() { }
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public bool isOpenDialog() => default!;
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public void createInSceneLoading(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
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public void closeInSceneLoading(bool force = true) { }
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public VfxBase CreateNowLoadingVfx(VfxBase loadResourcesVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
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public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
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public LoadingInScene createInSceneLoadingMatching(bool notBlack = false, bool notCollider = false) => default!;
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public LoadingInScene CloseInSceneLoadingMatching() => default!;
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public void createInSceneNotNetwork() { }
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public void closeInSceneNotNetwork() { }
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public void CreatFadeOpen(Action onFinishCallback = null) { }
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public void CreatFadeClose(Action onFinishCallback = null) { }
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public bool isFading() => default!;
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public void CardLoadSelect(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, Action onFinish = null, bool isDefaultSleeve = false, CardMaster.CardMasterId cardMasterId = CardMaster.CardMasterId.Default) { }
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public void CardLoadGachaPack(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, int sleeveId = 3000011) { }
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public List<UIBase_CardManager.CardObjData> getCardList2DObjs() => default!;
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// Shim fix (M5): return a non-null, field-wired no-op so the copied cosmetic helpers it
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// exposes (UIBase_CardManager.SetNumberLabelStyle/SetNameLabelStyle, read by
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// CardCreatorBase.CreateCard on the createNullView:false path) resolve headless instead of
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// NRE-ing on a null manager. Was `default!`.
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public UIBase_CardManager getUIBase_CardManager() => UnityEngine.ShimView.Create<UIBase_CardManager>();
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public void setBackScene(GameObject obj, ViewScene backScene) { }
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public TopBar CreateTopBar(GameObject obj, string titleMsg, ViewScene backScene = ViewScene.None, bool MoneyDraw = true, ChangeViewSceneParam Param = null, bool isWideMode = false) => default!;
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public void RemoveNowSceneBackButtonParameter() { }
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public void UpDateCrystalNum() { }
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public void UpDateRupyNum() { }
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public void ShowFooterMenu(bool isShow) { }
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public static void SetObjectToGrey(GameObject o, bool b, Color? enableTextColor = null, Dictionary<Color32, AllLabelColorChanger.ColorSet> changeColorDict = null) { }
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public void CommonRetry() { }
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public FirstTips CheckFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0) => default!;
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public FirstTips StartFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
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public FirstTips StartFirstTips(IEnumerable<FirstTips.TipsType> tipsTypes, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
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public bool IsActiveFirstTips() => default!;
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public void SetLayerRecursive(Transform parentObj, int layer) { }
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public void AttachAtlas(GameObject obj, bool isTargetChildren = true) { }
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public void AttachAtlas(List<GameObject> obj_list, bool isTargetChildren = true) { }
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public bool IsQuitDialog() => default!;
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public static void ShowDialogUrl(string title, string url, Action<DialogBase> onDialogOpening = null) { }
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public void CreateAssetFileErrorDialog() { }
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public RewardBase GetRewardDialogPrefab() => default!;
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}
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