Files
SVSimServer/SVSim.BattleEngine/Shim/External/SdkStubs.cs
gamer147 9cd3f40a2f feat(battle-engine): CRI Atom/Mana audio+movie shim (3916->3526)
Hand-model the CRI ADX2 (audio) + CRI Mana (movie) SDK surface exercised by the copied
audio/movie engine files (AudioManager/Voice/Se/Effect/MoviePlayer). No decomp source
exists; signatures mirror the real CRI API as called at the sites (arg counts/types from
the call sites). All no-op, cosmetic, off the battle path. Reconciled with the empty CRI
stubs already in SdkStubs (CriAtomExAcb/CriAtomExPlayback/CriManaMovieMaterial).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:08:36 -04:00

51 lines
2.3 KiB
C#

// AUTHORED SHIM (not copied). Third-party SDK surface swept into the copy closure by
// non-battle files (audio/movie/anti-cheat/analytics/spine). None is on the battle-
// resolution path. Namespaces must merely exist (anchors); the few types referenced
// by member get a minimal no-op surface. Members grow only as the compile loop demands.
// ---- CriWare audio + movie (CRI types with members live in External/CriShim.cs) ----
namespace CriWare
{
internal class _ShimAnchor { }
}
namespace CriWare.CriMana
{
public class CriManaMovieMaterial : UnityEngine.MonoBehaviour
{
public enum MaxFrameDrop { Disable, One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten }
public MaxFrameDrop maxFrameDrop;
public Player player { get; } = new Player();
}
internal class _ShimAnchor { }
}
// ---- CodeStage anti-cheat obscured prefs (static k/v facade; no persistence headless) ----
namespace CodeStage.AntiCheat.ObscuredTypes
{
public static class ObscuredPrefs
{
public static bool HasKey(string key) => false;
public static void DeleteKey(string key) { }
public static void DeleteAll() { }
public static void Save() { }
public static int GetInt(string key, int defaultValue = 0) => defaultValue;
public static float GetFloat(string key, float defaultValue = 0f) => defaultValue;
public static string GetString(string key, string defaultValue = "") => defaultValue;
public static void SetInt(string key, int value) { }
public static void SetFloat(string key, float value) { }
public static void SetString(string key, string value) { }
}
}
// ---- Spine animation ----
namespace Spine { public class Bone { } internal class _ShimAnchor { } }
namespace Spine.Unity { public class SkeletonMecanim { } internal class _ShimAnchor { } }
// ---- misc third-party namespaces (anchors) ----
namespace RedShellUnity { internal class _ShimAnchor { } }
namespace PlatformSupport.Collections.ObjectModel { internal class _ShimAnchor { } }
namespace Convention { internal class _ShimAnchor { } }
namespace com.adjust.sdk { internal class _ShimAnchor { } }
namespace BestHTTP.Decompression { internal class _ShimAnchor { } }
namespace BestHTTP.SocketIO.Transports { internal class _ShimAnchor { } }