Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndActionsHandler.cs
gamer147 9b8a7f1e37 refactor(battlenode): name sender-only vs both-sides handshake checks (§D)
Behavior-preserving; 231 BattleNode tests green.

FrameDispatchContext.BothAfterReady() -> BothSidesAfterReady() (7 call sites). The
4 inline `SenderPhase == AfterReady` checks in TurnEndHandler/TurnEndFinalHandler now
read a new SenderIsAfterReady property. Both carry cross-referencing docs so the
Bot-arm (sender-only) vs PvP-arm (both-sides) distinction is explicit at the type.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:49:27 -04:00

20 lines
781 B
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
/// <summary>PvP TurnEndActions: the sender's orderList is dropped; the opponent receives an
/// empty body (it only flips _sendEcho + runs the opponent's end-of-turn triggers via the
/// opponent's own engine). Bot drop.</summary>
internal sealed class TurnEndActionsHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
if (ctx.Type == BattleType.Pvp && ctx.BothSidesAfterReady())
{
var frame = ctx.Env with { Body = new RawBody(new Dictionary<string, object?>()) };
return new[] { new DispatchRoute(ctx.Other, frame, Stock.Normal) };
}
return Array.Empty<DispatchRoute>();
}
}