Files
SVSimServer/SVSim.Database/Repositories/Story/StoryMasterRepository.cs
2026-05-25 15:21:35 -04:00

55 lines
2.6 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database.Entities.Story;
namespace SVSim.Database.Repositories.Story;
public class StoryMasterRepository : IStoryMasterRepository
{
private readonly SVSimDbContext _db;
public StoryMasterRepository(SVSimDbContext db) { _db = db; }
public Task<List<StorySection>> GetSectionsByFamilyAsync(StoryApiType apiType)
{
// /story/section (AllStory) returns BOTH Main and Limited sections — they share world_list
// entries in prod. The Story Mode UI's "Special" submenu in world 1 is populated by the
// limited-story sections (section_id >= 9000, story_type_overwrite=2) appearing alongside
// the Prologue (section 0). Event-story sections never appear here — they live behind their
// own menu and are fetched via /event_story/section.
var families = apiType == StoryApiType.AllStory
? new[] { StoryApiType.Main, StoryApiType.Limited }
: new[] { apiType };
return _db.StorySections.Where(s => families.Contains(s.StoryApiType))
.OrderBy(s => s.AllStoryOrderId)
.ToListAsync();
}
public Task<List<StoryWorld>> GetWorldsForSectionsAsync(IEnumerable<int> worldIds)
=> _db.StoryWorlds.Where(w => worldIds.Contains(w.Id)).ToListAsync();
public Task<List<StoryChapter>> GetChaptersBySectionCharaAsync(int sectionId, int charaId)
=> _db.StoryChapters
.Include(c => c.BattleSettings).Include(c => c.Rewards).Include(c => c.SubChapters)
.Where(c => c.SectionId == sectionId && c.CharaId == charaId)
.ToListAsync();
// No Includes — the rollup only reads SectionId/CharaId/StoryId. Including the three owned
// collections here would cartesian-explode across ~677 chapters and turn a single query into
// a multi-MB result set.
public Task<List<StoryChapter>> GetChaptersBySectionsAsync(IEnumerable<int> sectionIds)
{
var ids = sectionIds.ToList();
return _db.StoryChapters
.AsNoTracking()
.Where(c => ids.Contains(c.SectionId))
.ToListAsync();
}
public Task<StoryChapter?> GetChapterByIdAsync(int storyId)
=> _db.StoryChapters
.Include(c => c.BattleSettings).Include(c => c.Rewards).Include(c => c.SubChapters)
.FirstOrDefaultAsync(c => c.StoryId == storyId);
public Task<SpecialBattleSetting?> GetSbsByIdAsync(int sbsId)
=> _db.SpecialBattleSettings.FirstOrDefaultAsync(s => s.Id == sbsId);
}