Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using LitJson;
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namespace Wizard;
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public class SpeedChallengeInfo
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{
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public DateTime Begin { get; private set; }
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public DateTime ApplyEnd { get; private set; }
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public DateTime Announce { get; private set; }
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public DateTime End { get; private set; }
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public string Message { get; private set; }
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public string ApplyUrl { get; private set; }
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public SpeedChallengeInfo(JsonData data)
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{
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Parse(data);
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}
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private void Parse(JsonData data)
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{
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if (data.TryGetValue("schedule", out var value))
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{
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Begin = DateTime.Parse(value["begin_time"].ToString());
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ApplyEnd = DateTime.Parse(value["apply_end_time"].ToString());
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Announce = DateTime.Parse(value["announce_time"].ToString());
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End = DateTime.Parse(value["end_time"].ToString());
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}
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if (data.TryGetValue("dialog_message", out var value2))
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{
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Message = value2.ToString().Replace("\\n", "\n");
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}
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if (data.TryGetValue("apply_url", out var value3))
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{
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ApplyUrl = value3.ToString();
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}
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}
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}
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